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The quote were compiled from several sources. The major were The Contempt Page which in turn mentions Jim Huggins (see his Short Quotes web site), the Lambda the Ultimate web site, the quoteland.com web site, the Andy "Krazy" Glew's Favorite Quotes and Sayings web site, the Bumper-Sticker Computer Science web site, a Programming Quotations web site, the sysprog.net Quotations for Programmers web site, the Alan Perlis Epigrams in Programming web site, the Paul Graham's Quotes (mostly about Lisp) web site, the Quotations on simplicity in software design web site, Programming Quotations web site, Eugene Fink's web site, Glenn Vanderburg: Quotations on Software Design web site, Glenn Vanderburg: Quotations on Software Design web site, jbox.dk Quotations on simplicity in software design web site. Mathematical and Educational Quotation Server at Westfield State College Quotations Related to University Studies of Computer Science (some in Finnish)
Most papers in computer science describe how their author learned what someone else already knew.
- Peter Landin
(This is a paraphrase. I'd appreciate it if anyone can tell me the exact quote.)
"The only way to learn a new programming language is by writing programs in it."
- Kernighan and Ritchie
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
- D. Adams
I will contend that conceptual integrity is the most important consideration in system design. It is better to have a system omit certain anomalous features and improvements, but to reflect one set of design ideas, than to have one that contains many good but independent and uncoordinated ideas.
For a given level of function, however, that system is best in which one can specify things with the most simplicity and straightforwardness. Simplicity is not enough. Mooers's TRAC language and Algol 68 achieve simplicity as measured by the number of distinct elementary concepts. They are not, however, straightforward. The expression of the things one wants to do often requires involuted and unexpected combinations of the basic facilities. It is not enough to learn the elements and rules of combination; one must also learn the idiomatic usage, a whole lore of how the elements are combined in practice. Simplicity and straighforwardness proceed from conceptual integrity. Every part must reflect the same philosophies and the same balancing of desiderata. Every part must even use the same techniques in syntax and analogous notions in semantics. Ease of use, then, dictates unity of design, conceptual integrity.
Frederick P. Brooks, Jr.: The Mythical Man-Month. Addison-Wesley, Reading MA, 1995 (anniversary ed.)
Greenspun's Tenth Rule of Programming: “Any sufficiently complicated C or Fortran program contains an ad-hoc, informally-specified bug-ridden slow implementation of half of Common Lisp.”
Simplicity of the language is not what matters, but simplicity of use.
Software development methodologies evolved under this regime [figure it out, code it up, compile it, run it, throw it away] along with a mythical belief in master planning. Such beliefs were rooted in an elementary-school-level fiction that great masterpieces were planned, or arose as a by-product of physicists shovelling menial and rote coding tasks to their inferiors in the computing department. Master planning feeds off the desire for order, a desire born of our fear of failure, our fear of death.
Richard P. Gabriel and Ron Goldman: Mob Software: The Erotic Life of Code
To me, development consists of two processes that feed each other. First, you figure out what you want the computer to do. Then, you instruct the computer to do it. Trying to write those instructions inevitably changes what you want the computer to do and so it goes.In this model, coding isn't the poor handmaiden of design or analysis. Coding is where your fuzzy, comfortable ideas awaken in the harsh domain of reality. It is where you learn what your computer can do. If you stop coding, you stop learning.
We aren't always good at guessing where responsibilities should go. Coding is where our design guesses are tested. Being prepared to be flexible about making design changes during coding results in programs that get better and better over time. Insisting that early design ideas be carried through is short sighted.
Kent Beck: Smalltalk Best Practice Patterns. Prentice Hall, NJ 1997
Planning is a necessary evil. It is a response to risk: the more dangerous an undertaking, the more important it is to plan ahead. Powerful tools decrease risk, and so decrease the need for planning. The design of your program can then benefit from what is probably the most useful source of information available: the experience of implementing it.
The spirit of Lisp hacking can be expressed in two sentences. Programming should be fun. Programs should be beautiful.
First, we want to establish the idea that a computer language is not just a way of getting a computer to perform operations but rather that it is a novel formal medium for expressing ideas about methodology. Thus, programs must be written for people to read, and only incidentally for machines to execute.
Hal Abelson and Gerald Jay Sussman with Julie Sussman prefacing SICP
The most difficult work of programmers, and also the most rewarding, is not writing programs but rather designing abstractions.
Peter Van Roy and Seif Haridi: Concepts, Techniques, and Models of Computer Programming
A language that doesn't affect the way you think about programming, is not worth knowing.
A programming language is low level when its programs require attention to the irrelevant.
languages shape the way we think, or don't.
Besides a mathematical inclination, an exceptionally good mastery of one's native tongue is the most vital asset of a competent programmer.
Edsger W. Dijkstra: How do we tell truths that might hurt? (EWD 498)
Ordinarily technology changes fast. But programming languages are different: programming languages are not just technology, but what programmers think in. They're half technology and half religion. And so the median language, meaning whatever language the median programmer uses, moves as slow as an iceberg.
languages are ecologies. Language features are not a priori good or bad. Rather, language features are good or bad in context, based on how well they interact with other language features.
What do I consider is most important for an abstract language to support efficiently? My time. Time is the only true, non-renewable commodity. I eschew languages like C because they often waste enormous amounts of my time trying to develop and debug programs, and justify it on the basis of micro-differences in speed that have just never ended up mattering to me. I regard C as appropriate for use as an assembly language, but it doesn't provide enough high-level services for me. When I'm old and grey and look back on my life, I want to have done a lot of interesting things, not just have done a few interesting things but “boy were they fast”.
I want my ideas to lead my technology and my tools, not to have my technology and tools leading my ideas.
Kent Pitman – Answers on Lisp and Much More, Slashdot 2002(?)
remember that language design and language implementation are different tasks. When you are designing a new language feature first think like a user and then validate it as an implementor.
The computers are never large enough or fast enough. Each breakthrough in hardware technology leads to more massive programming enterprises, new organizational principles, and an enrichment of abstract models. Every reader should ask himself periodically “Toward what end, toward what end?” — but do not ask it too often lest you pass up the fun of programming for the constipation of bittersweet philosophy.
Computing's core challenge is how not to make a mess of it.
It is time to unmask the computing community as a Secret Society for the Creation and Preservation of Artificial Complexity.
Software quality has almost nothing to do with algorithmic elegance, compactness, or speed — in fact, those attributes do more harm to quality than good.
The objective is to make things as clear as possible to the designer and to yourself, and excessive formality can destroy clarity just as easily as modest formality can enhance it.
.[The Spec] Be literal in your interpretation and smile when the designer accuses you of semantic nit-picking.
In programming, it's often the buts in the specification that kill you.
Don't squeeze the code. Don't squeeze the code. DON'T SQUEEZE THE CODE.
Like so much in testing, the act of getting the information on which to base tests can be more effective at catching and exterminating bugs than the tests that result from that information. Insisting on getting transaction flows or the equivalent is sometimes a gentle way of convincing inept design groups that they don't know what they're doing. These are harsh words, but let's face it: superb code and unit testing will be useless if the overall design is poor. And how can there be a rational, effective design if no one on the design team can walk you through the more important transactions, step by step and alternative by alternative. I'm sure that mine is a biased sample, but every system I've ever seen that was in serious trouble had no transaction flows documented, nor had the designers provided anything that approximated that kind of functional representation; however, it's certainly possible to have a bad design even with transaction flows.
Boris Beizer: Software Testing Techniques 2E. Van Nostrand Reinhold, New York 1990
Paradox: by not considering the future of your code, you make your code much more likely to be adaptable in the future.
Kent Beck: Test-Driven Development. Addison-Wesley, Boston 2002
The complexity of software is an essential property, not an accidental one. Hence descriptions of a software entity that abstract away its complexity often abstract away its essence.
Frederick P. Brooks, Jr.: No Silver Bullet — Essence and Accident in Software Engineering. In: The Mythical Man-Month (anniversary ed.) Addison-Wesley, Reading MA, 1995
The use of anthropomorphic terminology when dealing with computing systems is a symptom of professional immaturity.
Edsger W. Dijkstra: How do we tell truths that might hurt? (EWD 498)
OO is like the Bible in that which scripture is to be interpreted metaphorically, and which is to be interpreted literally, is entirely a function of the religious agenda of the commentator. My own advice is to keep in mind that the stuff of computer programs is nothing but metaphor.
Thant Tessman in comp.object, August 2003
The object-oriented model makes it easy to build up programs by accretion. What this often means, in practice, is that it provides a structured way to write spaghetti code. This is not necessarily bad, but it is not entirely good either.A lot of the code in the real worl is spaghetti code, and this is probably not going to change soon. For programs that would have ended up as spaghetti anyway, the object-oriented model is good: they will at least be structured spaghetti. But for programs that might otherwise have avoided this fate, object-oriented abstractions could be more dangerous than useful.
Bricks are just too limited, and the circumstances where they make sense are too constrained to serve as a model for building something as diverse and unpredictable as a city. And further, the city itself is not the end goal, because the city must also –in the best case– be a humane structure for human activity, which requires a second set of levels of complexity and concerns. Using this metaphor to talk about future computing systems, it's fair to say that OO addresses concerns at the level of bricks.
Despite the early clear understanding of the nature of software development by OO pioneers, the current caretakers of the ideas have reverted to the incumbent philosophy of perfect planning, grand design, and omniscience inherited from Babbage's theology.
C++ is like teenage sex:
- It's on everyone's mind all the time.
- Everyone talks about it all the time.
- Everyone thinks everyone else is doing it.
- Almost no one is really doing it.
- The few who are doing it are
- doing it poorly;
- sure it will be better next time;
- not practicing it safely.
allegedly a toilet graffito at the Technion CS department in Haifa, Israel, 1993-11-08 [ornate PS version]
When your hammer is C++, everything begins to look like a thumb.
Being really good at C++ is like being really good at using rocks to sharpen sticks.
Thant Tessman in comp.lang.scheme, December 1996
(Of course SML does have its weaknesses, but by comparison, a discussion of C++'s strengths and flaws always sounds like an argument about whether one should face north or east when one is sacrificing one's goat to the rain god.)
Thant Tessman in comp.lang.scheme, April 1997
the effort that has gone into extending and 'refining' C++ (and to its creation in the first place) must be largely attributed to the unwillingness of its advocates to give up the effort they've already put into learning and using it (and C before it). Strangely, this is simultaneously despite and because of the fact that C++ is not one of the easier languages to learn.
Thant Tessman in comp.lang.c++.moderated, July 2000
As for C++ – well, it reminds me of the Soviet-era labor joke: “They pretend to pay us, and we pretend to work.” C++ pretends to provide an object-oriented data model, C++ programmers pretend to respect it, and everyone pretends that the code will work. The actual data model of C++ is exactly that of C, a single two-dimensional array of bits, eight by four billion, and all the syntactic sugar of C++ fundamentally cannot mask the gaping holes in its object model left by the cast operator and unconstrained address arithmetic.
The C language (invented by Bell Labs — the people who were supposed to be building products with five 9's of reliability – 99.999%) then taught two entire generations of programmers to ignore buffer overflows, and nearly every other exceptional condition, as well. A famous paper in the Communications of the ACM found that nearly every Unix command (all written in C) could be made to fail (sometimes in spectacular ways) if given random characters (“line noise”) as input. And this after Unix became the de facto standard for workstations and had been in extensive commercial use for at least 10 years. The lauded “Microsoft programming tests” of the 1980's were designed to weed out anyone who was careful enough to check for buffer overflows, because they obviously didn't understand and appreciate the intricacies of the C language.I'm sorry to be politically incorrect, but for the ACM to then laud “C” and its inventors as a major advance in computer science has to rank right up there with Chamberlain's appeasement of Hitler.
Now I want to argue that worse-is-better is better. C is a programming language designed for writing Unix, and it was designed using the New Jersey approach. C is therefore a language for which it is easy to write a decent compiler, and it requires the programmer to write text that is easy for the compiler to interpret. Some have called C a fancy assembly language. Both early Unix and C compilers had simple structures, are easy to port, require few machine resources to run, and provide about 50%–80% of what you want from an operating system and programming language.Half the computers that exist at any point are worse than median (smaller or slower). Unix and C work fine on them. The worse-is-better philosophy means that implementation simplicity has highest priority, which means Unix and C are easy to port on such machines. Therefore, one expects that if the 50% functionality Unix and C support is satisfactory, they will start to appear everywhere. And they have, haven't they?
Unix and C are the ultimate computer viruses.
Richard P. Gabriel: Lisp - Good News, Bad News, How to Win Big
The most irritating part of Unix IMHO is not the design of the kernel (yeah, yeah it's a monolithic spaghetti ball) or the functionality of system calls (yeah, yeah, no PCLSRing) or the unrecoverability of kernel panics, or whatever else is associated with the kernel and driver implementations. What's really irritating about the Unix design is all the institutionalized crufty software still floating around after thirty years of development, redesign, and redevelopment. Unix hackers have long spent time hacking on the hardware support, improving process scheduling, memory management, and the like, but they still live with an interface that feels just like 2.9BSD on a PDP-11/40, with some frills. It's disgusting. Everything from the init process on upwards is institutionalized, designed just like it was on the good old minicomputers.(I'm not degrading the Unix (or UN*X as it were) of that era, nor the machines it ran on, many of which I'm enamored of and wish I could own. I'm criticizing the stubborness of an operating system that dates from that era and appears to be little changed from it.)
“The wonderful thing about Unix standards is that there are so many to choose from.” You may be totally bewildered about the multitude of various standards that exist. Rest assured that nowhere in this manual will you encounter an attempt to spell it all out for you; you could not read and internalise such a twisted account without bleeding from the nose and ears.
Olin Shivers (supplementing Andrew S. Tanenbaum): Scsh Reference Manual
Yes, dear?
No, I wasn't complaining....
Yes, I understand unix is the waveofthefuture....
Yes, unix is the equivalent of a programmer/sysadmin Full Employment Act....
No, lusers will never understand unix, so I'll always have a job if I learn it....
Yes, unix is free (and worth every cent)....
No, no two unix installations are alike, so there's plenty of job security for everyone....
No, nothing ever gets fixed in unix so there's more job security....Joe Bednorz: Gawd I miss VMS in e.mail to Richard Levitte, March 1996
Perl's gluing ability goes beyond computation, to people. To the poor and have-nots. It unites people in the computing field who are not endowed with fancy engaging brains. It is the sanctuary of dunces. The expressions of those thoughtless. The godsend for brainless coders. The means and banner of sys admins. The lingua franca of trial-and-error hackers. The song and dance of stultified engineers.I'm also a Perler. Share a secret with me: When you are cornered by mathematicians or the like, who are about to speak lamba or something we don't understand, what do you do? Of course, flip out the little Swiss Army Knives in our pockets, and splutter #%$@ syntaxes that is equally abstruse, and we feel safe and secure. Fuck geniuses in this world. Leave Perlers along. Larry Wall for President. The three principal virtues of . . .
I think comrade glauber is incorrect. First of all, he got our mantra wrong. It is: The three characteristics of Perl programers: mundaneness, sloppiness, and fatuousness. Secondly, our language is not evolved to support no fucking real life no shit. Our language, is designed to be a fuckup from the very beginning. Designed, to fuck up those computer scientists. Fuck up their teachings. Fuck up their students. Fuck up their language. Fuck up their correctness. Fuck up their fucking theoretical theories. Remember, P is for Practical.
Perl did some things well: It transcended implementation differences by staring them in the eye and fighting it out, not by giving up, whining that something isn't standard and portable, etc. It gave the bad standards and their nonsensical implementation differences the finger and wrote its own standard. For the kinds of tasks Perl does well, it is downright impressively portable. You need the ever expanding Perl book, but not the tens or hundreds of shelf-feet of manuals that you used to have to deal with. Perl has created its own operating system interface precisely by being an incredibly ugly implementation, and I'll give Larry Wall this, but not much else: He did fully understand the value of uniform external behavior of a tool and he was willing to pay the price to get it. There is no excuse for the language he created in order to do this, however.
the perl programmer who veers off the road into the forest will get out of his car and cut down each and every tree that blocks his progress, then drive a few meters and repeat the whole process. whether he gets where he wanted to go or not is immaterial — a perl programmer will happily keep moving forward and look busy.
it's not that perl programmers are idiots, it's that the language rewards idiotic behavior in a way that no other language or tool has ever done,
What really pisses me off with Perl is that people work so hard doing so terribly little while they think they have worked very little doing something really nifty. Fools!
Software Engineering is Programming when you can't.
We must give industry not what it wants, but what it needs.
Edsger W. Dijkstra quoted in the program (10M .pdf) of his birthday symposium, Austin TX, 2000
Another series of [philosopher's] stones in the form of “programming tools” is produced under the banner of “software engineering”, which, as time went by, has sought to replace intellectual discipline by management discipline to the extent that it has now accepted as its charter “How to program if you cannot”.
Edsger W. Dijkstra: The threats to computer science (EWD 898)
In a cruel twist of history, however, American society has chosen precisely the 20th Century to become more and more a-mathematical (...), and we have reached the paradoxical state that, of all so-called developed nations, the USA is the most dependent on programmed computers and intellectually the worst equipped to be so. The suggestion that the programming problem could be amenable to mathematical treatment is, if heard at all, instantaneously rejected as being totally unrealistic. As a result, Program Design is prevented from becoming a subdiscipline of Computing Science. (...) And in the mean time, programming methodology –renamed “software engineering”– has become the happy hunting-ground for the gurus and the quacks.
Edsger W. Dijkstra: Why American Computing Science seems incurable (EWD 1165)
The problems of business administration in general and data base management in particular are much too difficult for people that think in IBMerese, compounded with sloppy English.
Edsger W. Dijkstra: How do we tell truths that might hurt? (EWD 498)
Robert and I both knew Lisp well, and we couldn't see any reason not to trust our instincts and go with Lisp. We knew that everyone else was writing their software in C++ or Perl. But we also knew that that didn't mean anything. If you chose technology that way, you'd be running Windows.
During the years we worked on Viaweb I read a lot of job descriptions. A new competitor seemed to emerge out of the woodwork every month or so. The first thing I would do, after checking to see if they had a live online demo, was look at their job listings. After a couple years of this I could tell which companies to worry about and which not to. The more of an IT flavor the job descriptions had, the less dangerous the company was. The safest kind were the ones that wanted Oracle experience. You never had to worry about those. You were also safe if they said they wanted C++ or Java developers. If they wanted Perl or Python programmers, that would be a bit frightening — that's starting to sound like a company where the technical side, at least, is run by real hackers. If I had ever seen a job posting looking for Lisp hackers, I would have been really worried.
While we were doing Viaweb, we took a good deal of heat from pseudo-technical people like VCs and industry analysts for not using a database — and for using cheap Intel boxes as servers, running FreeBSD. But when we were getting bought by Yahoo, we found that they also just stored everything in files — and all their servers were also cheap Intel boxes running FreeBSD.(During the Bubble, Oracle used to run ads saying that Yahoo used Oracle software. I found this hard to believe, so I asked around. It turned out the Yahoo accounting department used Oracle.)
Technology is part of the answer, not part of the question. Don't make choices only to then try to figure out how to twist the problem in such a way so as to fit your choice. This will often result in your solution being more convoluted than my previous sentence.
Curtis Poe: Finding Technology Solutions, Perl Monks 2001-07-23
Those who use databases usually do so because they master no data structures of their own.
A few years from now, programming will have been revolutionized and lots and lots of work will be done by software that writes itself. This will requrie massive talent and intelligence and thinking outside the box and what have you, but for the time being, programming is a “consumer” job, “assembly line” coding is the norm, and what little exciting stuff is being performed is not going to make it compared to the mass-marketed crap sold by those who think they can surf on the previous half-century's worth of inventions forever. This will change, however, and those who know Common Lisp will be relieved of reinventing it, like the rest are doing, even in the “tools” world, badly.
there is no aspect of database management that is not characterized by lack of foundation knowledge and riddled with confusion (...) As long as the industry neither requires, nor rewards knowledge of fundamentals, why should we expect anything else?
Fabian Pascal Responds, On Denormalization and Repeating Groups
VMS is like a Soviet railroad train. It's basically industrial-strength, but when you look at it closely, everything's a little more shabby than you might like. It gets the job done, but there's no grace to it.The Mac operating system is like the monorail at Disney World. It's kind of spectacular and fun, but it doesn't go much of anywhere. Still, the kids like it.
Unix is like the maritime transit system in an impoverished country. The ferryboats are dangerous as hell, offer no protection from the weather and leak like sieves. Every monsoon season a couple of them capsize and drown all the passengers, but people still line up for them and crowd aboard.
MS-DOS is like the US rail system. It's there, but people just ignore it and find other ways of getting where they want to go.
Posted by Paul A. Vixie to rec.humor in March 1991
You're posting to a Scheme group. Around here, arguing that Java is better than C++ is like arguing that grasshoppers taste better than tree bark.
Thant Tessman in comp.lang.scheme, June 2000
[On the recommendation to “initialize every variable as soon as it comes into scope”]
This is one of the totally mindless rules which in practice leads to bad code. I am sick of seeing C code which initialises variables to values that never get used; that is lying to the reader, and lying to the reader is never good idea. Variables should only ever be initialised when you have a value that you intend to use that you can initialise them with.Richard A. O'Keefe in squeak-dev mailing list, September 2003
If someone didn't understand their code and its likely uses well enough to write brief useful comments, why should I imagine that they understood it well enough to write code that works?
Realistically, the practice of putting untested code into systems is common, and so are system failures. The excuse I've most often heard for putting in untested code is that there wasn't enough time or money left to do the testing. If there wasn't enough time and money to test the routine, then there wasn't enough time and money to create it in the first place. What you think is code, before it has been properly tested, is not code, but the mere promise of code — not a program, but a perverse parody of a program. If you put such junk into a system, its bugs will show, and because there hasn't been a rigorous unit test, you'll have a difficult time finding the bugs. As Hannah Cowley said, “Vanity, like murder, will out.” For it's vanity to think that untested code has no bugs, and murder to put such code in. It is better to leave out untested code altogether than to put it in. Code that doesn't exist can't corrupt good code. A function that hasn't been implemented is known not to work. An untested function may or may not work itself (probably not), but it can make other things fail that would otherwise work. In case I haven't made myself clear, leaving untested code in a system is stupid, shortsighted, and irresponsible.
GIGO (“Garbage-in equals garbage-out”) is no explanation for anything except our failure to test the system's tolerance for bad data. Garbage shouldn't get in — not in the first place or in the last place. Every system must contend with a bewildering array of internal and external garbage, and if you don't think the world is hostile, how do you plan to cope with alpha particles?
But to be really diabolical takes organization, structure, discipline, and method. Taking random potshots and waiting for inspiration with which to victimize the programmer won't do the job. Syntax testing is a primary tool of dirty testing, and method beats sadism every time.
A good threat is worth a thousand tests.
Boris Beizer: Software Testing Techniques 2E. Van Nostrand Reinhold, New York 1990
Tests are the Programmer's Stone, transmuting fear into boredom.
Kent Beck: Test-Driven Development. Addison-Wesley, Boston 2002
Finally, the idioms of a language are useful as a sociological exercise (“How do the natives of this linguistic terrain cook up a Web script?”), but it's dangerous to glean too much from them. Idioms are fundamentally human, therefore bearing all the perils of faulty, incomplete and sometimes even outlandish human understanding.
Shriram Krishnamurthi: Programming Languages: Application and Interpretation
Yes, as a name, xnor generalises well to the n-ary case: I'm confused completely independent of the number of arguments passed to the function.
The main idea here is that in the end the programmers want to program in a very high level language, and the machine should be as configurable as possible towards helping the best conceived environment run as fast as possible. A secondary idea is that it is hard to design when you have your optimization hat on, and thus, if you want to make progress with interactive language design, you want to be able to start using your latest and greatest ideas with as little special optimization as possible.These are not goals that Intel and Motorola understood, anymore than they understood anything important about SW in general. The current caching schemes are rudimentary to say the least. The more interesting architectures today are the graphics accelerators — they don't do anything particularly new, but they at least have some notion of what they are supposed to do (and also what they don't have to do when Moore's Law makes it easy to have multiple processors).
In fact, flow charting is more preached than practiced. I have never seen an experienced programmer who routinely made detailed flow charts before beginning to write programs. Where organization standards require flow charts, these are almost invariably done after the fact. Many shops proudly use machine programs to generate this “indispensable design tool” from the completed code. I think this universal experience is not an embarassing and deplorable departure from good practice, to be acknowledged only with a nervous laugh. Instead it is the application of good judgment, and it teaches us something about the utility of flow charts.
Frederick P. Brooks, Jr.: The Mythical Man-Month. Addison-Wesley, Reading MA, 1995 (anniversary ed.)
A favorite subject for Ph.D. dissertations in software engineering is graphical, or visual, programming, the application of computer graphics to software design. Sometimes the promise of such an approach is postulated from the analogy with VLSI chip design, where computer graphics plays so fruitful a role. Sometimes the approach is justified by considering flow charts as the ideal programming design medium, and providing powerful facilities for constructing them.Nothing even convincing, much less exciting, has yet emerged from such efforts. I am persuaded that nothing will.
In the first place, as I have argued elsewhere, the flow chart is a very poor abstraction of software structure, Indeed, it is best viewed as Burkes, von Neumann, and Goldstine's attempt to provide a desperately needed high-level control language for their proposed computer. In the pitiful, multipage, connection-boxed form to which the flow chart has today been elaborated, it has proved to be essentially useless as a design tool — programmers draw flow charts after, not before, writing the programs they describe.
.Whereas the difference between poor conceptual designs and great ones may lie in the soundness of design method, the difference between good designs and great ones surely does not. Great designs come from great designers. Software construction is a creative process. Sound methodology can empower and liberate the creative mind, it cannot enflame or inspire the drudge.Frederick P. Brooks, Jr.: No Silver Bullet — Essence and Accident in Software Engineering. In: The Mythical Man-Month (anniversary ed.) Addison-Wesley, Reading MA, 1995
Flowcharts have been falling out of favor for over a decade, and before another decade passes they'll be regarded as curious, archaic relics of a bygone programming era. Indeed, flowcharts are rarely used today; they're created mainly to satisfy obsolete documentation specifications.
I think that if you were to gather statistics over one big project or many small projects (that used the same paper), then the weight of the listings would correlate as well to the bug rate and test efforts as do lines of code. Yet, “lines of code” sounds reasonable and scientific, and “listing weight” seems to be an outrageous put-on. Who's putting whom on? The fact is, that it makes exactly as much sense (or nonsense) to say “This is a 230-gram program” as it does to say “This is a 500-line program.”
“Logic” is one of the most often used words in programmers' vocabularies but one of their least used techniques.
The barrier to reusable software has never been technical — it's been financial and managerial. Reusable software doesn't get built if no one is willing to pay the price. New languages and programming techniques won't do it — they never have. It takes bucks and guts.
Boris Beizer: Software Testing Techniques 2E. Van Nostrand Reinhold, New York 1990
I have been told that one of the reasons for the longevity of the Roman bridges is that their designers had to stand under them when they were first used. It may be time to put a similar discipline into the software field.
We have gotten OK at building cathedrals — only we are building the same dozen or so over and over again.
The effect of ownership imperatives has caused there to be no body of software as literature. It is as if all writers had their own private companies and only people in the Melville company could read Moby-Dick and only those in Hemingway's could read The Sun Also Rises.
Richard P. Gabriel and Ron Goldman: Mob Software: The Erotic Life of Code
(I have found that the worst possible thing you could do wrong in this world is to give people something that is more powerful than they are prepared to understand. Back when I believed that SGML was a brilliant idea, I did not understand that the people who were the intended users were completely unable to understand it, and that only those who were stupid enough not to realize it in time, would continue to work with it, and so they sat there with their excellent document production system with a clever markup system and thought it had to be useful for something grander, and now we have XML, a non-solution to a non-problem so brilliant that m4 no longer seems like a prank. We really need Gary Larson- style cartoons on the history of computer science.)
HTML represents the worst of two worlds. We could have taken a formatting language and added hypertext anchors so that users had beautifully designed documents on their desktops. We could have developed a powerful document structure language so that browsers could automatically do intelligent things with Web documents. What we have got with HTML is ugly documents without formatting or structural information.
Some of the patterns books I have read stress the language-independence of the patterns. This turns out to mean “hey, we need it for Java too!”
Richard A. O'Keefe in squeak-dev mailing list, November 2002
It's hard to make things fool-proof because fools are so ingenious. I remember someone telling me about a statistics package they had written which would only let you do meaningful regressions. Instead of being glad to have errors caught before it was too late, their users had discovered that they could save data to a file and load it back in as if it was completely new data, thereby tricking the program into accepting calculations which made no sense.
Richard A. O'Keefe in squeak-dev mailing list, December 2002
You are crazy, but that's not important. The only thing that matters is whether or not you do anything. Do anything, and you matter.
If people are sane, if the world keeps moving forward, if we intellectuals keep fulfilling our duty of education, then good things will spread, and happiness will rain on earth.
"Programs must be written for people to read, and only incidentally for machines
to execute."
- Abelson & Sussman, SICP, preface to the first edition
"That language is an instrument of human reason, and not merely a medium for
the expression of thought, is a truth generally admitted."
- George Boole, quoted in Iverson's Turing Award Lecture
"the greatest single programming language ever designed"
- Alan Kay, on Lisp
"One of the most important and fascinating of all computer languages is Lisp
(standing for "List Processing"), which was invented by John McCarthy around the
time Algol was invented."
- Douglas Hofstadter, Godel, Escher, Bach
"Lisp is a programmable programming language."
- John Foderaro, CACM, September
1991
"One can even conjecture that Lisp owes its survival specifically to the fact that
its programs are lists, which everyone, including me, has regarded as a disadvantage."
- John McCarthy, "Early History of Lisp"
"Lisp isn't a language, it's a building material."
- Alan Kay
"Greenspun's Tenth Rule of Programming: any sufficiently complicated C or Fortran
program contains an ad hoc informally-specified bug-ridden slow implementation of
half of Common Lisp."
- Philip Greenspun
"Including Common Lisp."
- Robert Morris
"Some may say Ruby is a bad rip-off of Lisp or Smalltalk, and I admit that. But
it is nicer to ordinary people."
- Matz, LL2
"We were not out to win over the Lisp programmers; we were after the C++ programmers.
We managed to drag a lot of them about halfway to Lisp."
- Guy Steele, Java spec co-author
"Lisp has jokingly been called "the most intelligent way to misuse a computer".
I think that description is a great compliment because it transmits the full flavor
of liberation: it has assisted a number of our most gifted fellow humans in thinking
previously impossible thoughts."
- Edsger Dijkstra, CACM, 15:10
"Lisp is a programmer amplifier."
- Martin Rodgers (first said by Chuck Moore about Forth)
"Lisp ... made me aware that software could be close to executable mathematics."
- L. Peter Deutsch
"I object to doing things that computers can do."
- Olin Shivers
"Common Lisp, a happy amalgam of the features of previous Lisps"
- Winston & Horn, Lisp
"Imprisoned in every fat man a thin man is wildly signaling to be let out."
- Cyril Connolly
"Common Lisp is politics, not art."
- Scott Fahlman
"Lisp doesn't look any deader than usual to me."
- David Thornley, reply to a question older than most languages
"If I had a nickel for every time I've written "for (i = 0; i < N; i++)" in C
I'd be a millionaire."
- Mike Vanier
"SQL, Lisp, and Haskell are the only programming languages that I've seen where
one spends more time thinking than typing."
- Philip Greenspun
"Language designers are not intellectuals. They're not as interested in thinking
as you might hope. They just want to get a language done and start using it."
- Dave Moon
"A man, a plan, a canoe, pasta, heros, rajahs, a coloratura, maps, snipe, percale,
macaroni, a gag, a banana bag, a tan, a tag, a banana bag again (or a camel), a
crepe, pins, Spam, a rut, a Rolo, cash, a jar, sore hats, a peon, a canal-- Panama!"
- Guy Steele, CLTL2
"The continuation that obeys only obvious stack semantics, O grasshopper, is
not the true continuation."
- Guy Steele
"I have heard more than one LISP advocate state such subjective comments as,
"LISP is the most powerful and elegant programming language in the world" and expect
such comments to be taken as objective truth. I have never heard a Java, C++, C,
Perl, or Python advocate make the same claim about their own language of choice."
- A guy on Slashdot. What theory fits this data?
"Although my own previous enthusiasm has been for syntactically rich languages,
like the Algol family, I now see clearly and concretely the force of Minsky's 1970
Turing Lecture, in which he argued that Lisp's uniformity of structure and power
of self reference gave the programmer capabilities whose content was well worth
the sacrifice of visual form."
- Robert Floyd, Turing Award Lecture, 1979
"The key to performance is elegance, not battalions of special cases."
- Jon Bentley and Doug McIlroy
"Don't worry about what anybody else is going to do. The best way to predict
the future is to invent it."
- Alan Kay
"I suppose I should learn Lisp, but it seems so foreign."
- Paul Graham, Nov 1983
| We have also obtained a glimpse of another
crucial idea about languages and program design. This is the approach of
statified design, the notion that a complex system should be structured
as a sequence of levels that are described using a sequence of languages.
Each level is constructed by combining parts that are regarded as primitive
at that level, and the parts constructed at each level are used as primitives
at the next level. The language used at each level of a stratified design
has primitives, means of combination, and means of abstraction appropriate
to that level of detail.
- H. Abelson and G. Sussman (in "The Structure and Interpretation of Computer Programs) |
| Good teaching is more a giving of the right
questions than a giving of the right answers.
- J. Albers |
| They know enough who know how to learn
- J. Adams |
| Computer Science is a science of abstraction
-creating the right model for a problem and devising the appropriate mechanizable
techniques to solve it.
- A. Aho and J. Ullman |
| Each pattern describes a problem which occurs
over and over again in our environment, and then describes the core of the
solution to that problem, in such a way that you can use this solution a
million times over, without ever doing it in the same way twice.
- C. Alexander |
| Don't worry about people stealing your ideas.
If your ideas are any good, you'll have to ram them down people's throats.
- H. Aiken |
| Eighty percent of success is showing up.
- W. Allen |
| If you're not failing every now and again,
it's a sign you're not doing anything very innovative.
- W. Allen |
| Today, most software exists, not to solve
a problem, but to interface with other software.
- I. O. Angell |
| All programmers are playwrights and all computers
are lousy actors.
- Anonymous |
| Any programming problem can be solved by adding
a level of indirection. (also see "Any performance problem..." by M. Haertel).
- Anonymous |
| Bad code isn't bad, its just misunderstood.
- Anonymous |
| Debugging is anticipated with distaste, performed
with reluctance, and bragged about forever.
- Anonymous |
| Experience is a poor teacher: it gives its
tests before it teaches its lessons.
- Anonymous |
| If I had eight hours to chop down a tree,
I would spend 6 hours sharpening an axe.
- Anonymous |
| If you understand what you're doing, you're
not learning anything.
- Anonymous |
| In theory, there is no difference between
theory and practice, but not in practice.
- Anonymous |
| It is easier to measure something than to
understand what you have measured.
- Anonymous |
| Measure twice, cut once.
- Anonymous |
| Microsoft, where quality is job 1.1
- Anonymous |
| On a visit to the NASA space center, President
Kennedy spoke to a man sweeping up in one of the buildings. "What's your
job here?" asked Kennedy. "Well Mr. President," the janitor replied, "I'm
helping to put a man on the moon".
- Anonymous |
| One day a mother comes home from work and
asks her son, "What did you do today?" The son replied, "I taught our dog
how to play the piano." The mother, incredulous, asked, "Our dog can play
the piano?", to which the son laughed and replied, "Of course not mom. I
said that I taught him; I didn't say that he learned how."
- Anonymous |
| Programming languages should be designed not
by piling feature on top of feature, but by removing the weaknesses and
restrictions that make additional features appear necessary.
- Anonymous, Revised Report on the Algorithmic Language Scheme |
| Programs for sale: Fast, Reliable, Cheap:
choose two.
- Anonymous |
| Ready, fire, aim (the fast approach to software
development). Ready, aim, aim, aim, aim ... (the slow approach to software development). - Anonymous |
| Real programmers don't comment their code.
If it was hard to write, it should be hard to understand.
- Anonymous |
| Recurses! Called again.
- Anonymous |
| The huge printing presses of a major Chicago
newspaper began malfunctioning on the Saturday before Christmas, putting
all the revenue for advertising that was to appear in the Sunday paper in
jeopardy. None of the technicians could track down the problem. Finally,
a frantic call was made to the retired printer who had worked with these
presses for over 40 years. "We'll pay anything; just come in and fix them,"
he was told.
When he arrived, he walked around for a few minutes, surveying the presses; then he approached one of the control panels and opened it. He removed a dime from his pocket, turned a screw 1/4 of a turn, and said, "The presses will now work correctly." After being profusely thanked, he was told to submit a bill for his work. The bill arrived a few days later, for $10,000.00! Not wanting to pay such a huge amount for so little work, the printer was told to please itemize his charges, with the hope that he would reduce the amount once he had to identify his services. The revised bill arrived: $1.00 for turning the screw; $9,999.00 for knowing which screw to turn. Commentary: most debugging problems are fixed easily; identifying the location of the problem is hard. - Anonymous |
| The person who knows HOW will always have
a job. The person who knows WHY will always be his/her boss.
- Anonymous |
| The sooner you get behind in your work, the
more time you have to catch up.
- Anonymous |
| There are only 10 different kinds of people
in the world: those who know binary and those who don't.
- Anonymous |
| Think (design) globally; act (code) locally.
- Anonymous |
| Think twice, code once.
- Anonymous |
| Time is an excellent teacher; but eventually
it kills all its students.
- Anonymous |
| Weeks of programming can save you hours of
planning.
- Anonymous |
| When a programming language is created that
allows programmers to program in simple English, it will be discovered that
programmers cannot speak English.
- Anonymous |
| Why do we never have time to do it right,
but always have time to do it over?
- Anonymous |
| By viewing the old we learn the new.
- Anonymous Chinese Proverb |
| Give me a fish and I eat for a day. Teach
me to fish and I eat for a lifetime.
- Anonymous Chinese Proverb |
| He who asks is a fool for five minutes; he
who does not ask remains a fool forever.
- Anonymous Chinese Proverb |
| Teachers open the door, but you must enter
by yourself.
- Anonymous Chinese Proverb |
| Tell me and I forget. Show me and I remember.
Involve me and I understand.
- Anonymous Chinese Proverb |
| The first step towards wisdom is calling things
by their right names.
- Anonymous Chinese Proverb |
| The person who says it cannot be done should
not interrupt the person doing it.
- Anonymous Chinese Proverb |
| He who is ashamed of asking is ashamed of
learning.
- Anonymous Danish Proverb |
| No matter how far down the wrong road you
have gone, turn back now.
- Anonymous Turkish Proverb |
| Those who know, do. Those who understand,
teach.
- Aristotle |
| We are what we repeatedly do. Excellence,
then, is not an act, but a habit.
- Aristotle |
| The most exciting phrase to hear in science
-the one that heralds new discoveries- is not "Eureka!" but "That's
funny...".
- I. Asimov |
| The Analytical Engine weaves Algebraical patterns
just as the Jacquard loom weaves flowers and leaves.
- A. Augusta, Countess of Lovelace, on Babbage's Analytical Engine |
| On two occasions, I have been asked [by members
of Parliament], "Pray, Mr. Babbage, if you put into the machine wrong figures,
will the right answers come out?" I am not able to rightly apprehend the
kind of confusion of ideas that could provoke such a question.
- C. Babage |
| I, myself, have had many failures and I've
learned that if you are not failing a lot, you are probably not being as
creative as you could be -you aren't stretching your imagination.
- J. Backus |
| A prudent question is one-half of wisdom.
- F. Bacon |
| I can only think that the book is read because
it deals with the difficulties of schooling, which do not change. Please
note: the difficulties, not the problems. Problems are solved or disappear
with the revolving times. Difficulities remain. It will always be difficult
to teach well, to learn accurately; to read, write, and count readily and
competently; to acquire a sense of history and start one's education or
anothers.
- J. Barzun ("Begin Here", pp 14), |
| The American university is built on two false
premises: that all teachers must add to the existing stock of knowledge
by research, and that all self-respecting institutions fulfill this role
only by employing productive scholars...Of course, the teacher must keep
reading and thinking abreast of his time, but this does not mean that he
must write and publish. The confusion hides a further absurd assumption,
which is that when a man writes a scholarly book that reaches a dozen specialists
he adds immeasurably to the world's knowledge; whereas if he imparts his
thoughts and his reading to one hundred and fifty students every year, he
is wasting his time and leaving the world in darkness. One is tempted to
ask what blinkered pedant ever launched the notion that students in coming
to college seceded from the human race and may therefore be safely left
out when knowledge is being broadcast.
- J. Barzun ("Teacher in America"), |
| The sole justification of teaching, of the
school itself, is that the student comes out of it able to do something
he could not do before. I say do and not know, because knowledge
that doesn't lead to doing something new or doing something better is not
knowledge at all.
- J. Barzun ("Begin Here", pp 112), |
| The truth is, when all is said and done, one
does not teach a subject, one teaches a student how to learn it.
Teaching may look like administering a dose, but even a dose must be worked
on by the body if it is to cure. Each individual must cure his or her own
ignorance.
- J. Barzun ("Begin Here", pp 35), |
| Optimism is an occupational hazard of programming:
testing is the treatment.
- K. Beck |
| The cheapest, fastest, and most reliable components
of a computer system are those that aren't there.
- G. Bell |
| Dakin (to Irwin, his teacher): Do you really
believe that, sir, or are you just trying to make us think?
- A. Bennet (in "The History Boys") |
| The key to performance is elegance, not batallions
of special cases.
- J. Bently & D. McIlroy |
| Walking on water and developing software from
a specification are easy if both are frozen.
- E. Berard |
| More than the act of testing, the act of designing
tests is one of the best bug preventers known. The thinking that must be
done to create a useful test can discover and eliminate bugs before they
are coded - indeed, test-design thinking can discover and eliminate bugs
at every stage in the creation of software, from conception to specification,
to design, coding and the rest.
- B. Bezier |
Percy: You know, they do say that the Infanta's eyes are more beautiful
than the famous Stone of Galveston.
Edmund: Mm! ... What?
Percy: The famous Stone of Galveston, My Lord.
Edmund: And what's that, exactly?
Percy: Well, it's a famous blue stone, and it comes ... from Galveston.
Edmund: I see. And what about it?
Percy: Well, My Lord, the Infanta's eyes are bluer than it, for a start.
Edmund: I see. And have you ever seen this stone?
Percy: (nods) No, not as such, My Lord, but I know a couple of people who
have, and they say it's very very blue indeed.
Edmund: And have these people seen the Infanta's eyes?
Percy: No, I shouldn't think so, My Lord.
Edmund: And neither have you, presumably.
Percy: No, My Lord.
Edmund: So, what you're telling me, Percy, is that something you have never
seen is slightly less blue than something else you have never seen.
Percy: (finally begins to grasp) Yes, My Lord.
I sometimes feel this way when trying to explain a new programming concept.
- From the Queen of Spain's Beard episode of
Blackadder. |
| There is a division in the student population
between those who go to college to learn and those who go to college to
earn a diploma.
- J. Blau (letter to the editor, Chronicle of Higher Education, May 24, 2002) |
| It is wrong to think that the task of physics
is to find out how nature is. Physics concerns what we say about nature.
- N. Bohr |
| Opposites are not contradictory but complementary.
- N. Bohr |
| Software development has been, is, and will
likely remain fundamentally hard. Building quality systems involves an essential
and irreducible complexity, which is why the entire history of software
engineering can be characterized as one of rising levels of abstraction.
As such, the task of the software development team is to engineer the illusion
of simplicity. Nonetheless, software-intensive systems can amplify human
intelligence, but they cannot replace human judgment; software-intensive
systems can fuse, co-ordinate, classify, and analyze information, but they
cannot create knowledge. In other words, not everything we want to build
can be built: there exist pragmatic theoretical and technical limits that
make software develpment hard if not impossible. Furthermore, not everything
we want to build should be built: there exist moral economic, social, and
political limits that govern human industry. From fundamental to human,
these are the factors tht define the limits of software, factors that separate
our vision from execution.
- G. Booch (in a blurb from a talk, "The Limits of Software") |
| That language is an instrument of human reason,
and not merely a medium for the expression of thought, is a truth generally
admitted.
- G. Boole |
| The greatest obstacle to discovery is not
ignorance, but the illusion of knowledge.
- D. Boorstin |
| The most likely way for the world to be destroyed,
most experts agree, is by accident. That's where we come in; we're computer
professionals. We cause accidents.
- N. Borenstein |
| All models are wrong; some models are useful.
- G. Box |
| Simplicity and flexibility will trump optimization
and power in a world where connectivity is the key.
- A. Bosworth (paraphrased by David Bank in Breaking Windows, page 203) |
| The important thing in science is not so much
to obtain new facts as to discover new ways of think about them.
- W. Bragg |
| Information wants too be free. Information
also wants to be expensive. Information wants to be free because it has
become so cheap to distribute, copy, and recombine---too cheap to meter.
It wants to be expensive because it can be immeasurably valuable to the
recipient. That tension will not go away. It leads to endless wrenching
debate about price, copyright, "intellectual property", the moral rightness
of casual distribution, because each round of new devices makes the tension
worse, not better.
- S. Brand (see the Information Wants to Be Free web page) |
| It is important that students bring a certain
ragamuffin, barefoot irreverence to their studies; they are not here to
worship what is known, but to question it.
- J. Bronowski |
| That is the essence of science: ask an impertinent
question, and you are on the way to a pertinent answer.
- J. Bronowski |
| Welcome to Yale. Yale will be for you and
to you what you make of it. Despite the gloom of the times this is not a
gloomy place. It is a place where life can have purpose without being a
society of driven men and women. It is also a place where there is no escape
from argument, for the next person you meet will not be likely to agree
with the last person talked to. This is a community which rewards participation
but does not expect conformity. This is primarily a place for learning,
but not all learning is in books or laboratories or classrooms. You probably
have not been as free before. You may not be as free again. Enjoy the privilege
of doubt. Make the most of it.
- K. Brewster |
| Good judgment comes from experience; experience
comes from bad judgment.
- F. Brooks |
| Plan to throw one away; you will anyhow.
- F. Brooks ("The Mythical Man-Month", Chapter 11) |
| If you plan to throw one away, you will throw
away two.
- C. Zerouni |
| Scientists build to learn; Engineers learn
to build.
- F. Brooks |
| The hardest part of the software task is arriving
at a complete and consistent specification, and much of the essence of building
a program is in fact the debugging of the specification.
- F. Brooks |
| The programmer, like the poet, works only
slightly removed from pure thought-stuff. He builds castles in the air,
from air, creating by exertion of the imagination. Few media of creation
are so flexible, so easy to polish and rework, so readily capable of realizing
grand conceptual structures. Yet the program construct, unlike the poet's
words, is real in the sense that it moves and works, producing visible outputs
separate from the construct itself. It prints results, draws pictures, produces
sounds, moves arms. The magic of myth and legend has come true in our time.
One types the correct incantation on a keyboard, and a display screen comes
to life, showing things that never were nor could be. ... The computer resembles
the magic of legend in this respect, too. If one character, one pause, of
the incantation is not strictly in proper form, the magic doesn't work.
Human beings are not accustomed to being perfect, and few areas of human
activity demand it. Adjusting to the requirement for perfection is, I think,
the most difficult part of learning to program.
- F. Brooks ("The Mythical Man Month", pages 7-8) |
| Successful software always gets changed.
- F. Brooks |
| A man's reach should exceed his grasp, or
what's heaven for?
- R. Browning |
| They may forget what you said, but they will
never forget how you made them feel.
- C. Buchner |
| ...and then it occurred to me that a computer
is a stupid machine with the ability to do incredibly smart things, while
computer programmers are smart people with the ability to do incredibly
stupid things. They are, in short, a perfect match.
- B. Bryson |
| Learning how to learn is life's most important
skill.
- T. Buzan |
| The first 90% of the code accounts for the
first 90% of the development time. The remaining 10% of the code accounts
for the other 90% of the development time.
- T. Cargill |
| The sooner you start to code, the longer the
program will take.
- R. Carlson |
| The important point is that the cost of adding
a feature isn't just the time it takes to code it. The cost also includes
the addition of an obstacle to future expansion. Sure, any given feature
list can be implemented, given enough coding time. But in addition to coming
out late, you will usually wind up with a codebase that is so fragile that
new ideas that should be dead-simple wind up taking longer and longer to
work into the tangled existing web. The trick is to pick the features that
don't fight each other.
- J. Carmack |
| We think too much about effective methods
of teaching and not enough about effective methods of learning. No matter
how good teaching may be, each student must take the responsibility for
his own education.
- J. Carolus S.J. |
| In a way, math isn't the art of answering
mathematical questions, it is the art of asking the right questions, the
questions that give you insight, the ones that lead you in interesting directions,
the ones that connect with lots of other interesting questions -the ones
with beautiful answers.
- G. Chaitin (pg. 23, in "Meta Math: The Quest for Omega") |
| Mathematical truth is not totally objective.
If a mathematical statement is false, there will be no proofs, but if it
is true, thre will be an endless variety of proofs, not just one! Proofs
are not impersonal, they express the personality of their creator/discoverer
just as much as literary efforts do. If something important is true, there
will be many reasons that it is true, many proofs of that fact. Math
is the music of reason, and some proofs sound like jazz, others sound like
a fugue. Which is better, the jazz or the fugue? Neither: it's all a matter
of taste...each proof will emphasize different aspects of the problem, each
proof will lead in a different direction. Each one will have different corollaries,
different generalizations...Mathematical facts are not isolated, they are
woven into a vast spider's web of interconnections.
- G. Chaitin (pg. 23, in "Meta Math: The Quest for Omega") |
| Any sufficiently advanced technology is indistinguishable
from magic.
- A. Clarke |
| We don't have time to stop for gas, we're
already late.
- M. Cleron (Commenting on how Software Projects are often Run) |
| Whenever there is a hard job to be done I
assign it to a lazy man; he is sure to find an easy way of doing it.
- W. Chrysler |
| The real technology -behind all our other
technologies- is language. It actually creates the world our consciousness
lives in.
- A. Codrescu |
| I hear and I forget; I see and I remember;
I do and I understand.
- Confucius |
| Never hesitate to ask a lesser person.
- Confucius |
| Press on. Nothing in th world can take the
place of persistence. Talent will not; nothing is more common than unsuccessful
men with talent. Genius will not; unrewarded genius is almost a proverb.
Education alone will not; the world is full of educated derelicts. Persistence
and determination alone are omnipotent.
- C. Coolidge |
| Six jokes: "What do you get when you cross
a computer with an airplane? What do you get when you cross a computer with
a camera? What do you get when you cross a computer with an alarm clock?
What do you get when you cross a computer with a car? What do you get when
you cross a computer with a bank? What do you get when you cross a computer
with a warship?"
In all six cases the answer is "A computer." [Cooper illustrates how the nature of these systems becomes dominated by the nature of their computer components] - A. Cooper (I'm paraphrasing some pictures and text appearing in "The Inmates are Running the Asylum") |
| The value of a prototype is in the education
it gives you, not in the code itself.
- A. Cooper (in "The Inmates are Running the Asylum") |
| When the words are fuzzy, the programmers
reflexively retreat to the most precise method of articulation available:
source code. Although there is nothing more precise than code, there is
also nothing more permanent or resistant to change. So the situation frequently
crops up where nomenclature confusion drives programmers to begin coding
prematurely, and that code becomes the de facto design, regardless of its
appropriateness or correctness.
- A. Cooper (in "The Inmates are Running the Asylum") |
| Doing more things faster is no substitute
for doing the right things.
- S. R. Covey |
| The generation of random numbers is too important
to be left to chance.
- R. Coveyou |
| If you don't think carefully, you might believe
that programming is just typing statements in a programming language.
- W. Cunningham |
| Who dares to teach must never cease to learn.
- J.C. Dana |
| Every now and then go away, have a little
relaxation, for when you come back to your work your judgment will be surer.
Go some distance away because then the work appears smaller and more of
it can be taken in at a glance and a lack of harmony and proportion is more
readily seen.
- L. Da Vinci |
| Simplicity is the ultimate sophistication.
- L. Da Vinci |
| If you cannot describe what you are doing
as a process, you don't know what you're doing.
- W. E. Deming |
| Question authority; but, raise your hand first.
- A. Dershowitz |
| One can think effectively only when one is
willing to endure suspense and to undergo the trouble of searching.
- J. Dewey |
| As long as there were no machines, programming
was no problem at all; when we had a few weak computers, programming became
a mild problem, and now [1972] that we have gigantic computers, programming
has become a gigantic problem. As the power of available machines grew by
a factor of more than a thousand, society's ambition to apply these new
machines grew in proportion, and it was the poor programmer who found his
job in this exploded field of tension between the ends and the means. The
increased power of the hardware, together with the perhaps more dramatic
increase in its reliability, made solutions feasible that the programmer
had not dared to dream about a few years before. And now, a few years later,
he had to dream about them and even worse, he had to transform such
dreams into reality! It is no wonder that we found ourselves in a software
crisis
- E. Dijkstra (The Humble Programmer, "ACM Turing Award Lectures: The First 25 Years", Addison-Wesley, 1987, pages 17-32) |
| A most important, but also most elusive, aspect
of any tool is its influence on the habits of those who train themselves
in its use. If the tool is a programming language this influence is, whether
we like it or not, an influence on our thinking habits.... A programming
language is a tool that has profound influence on our thinking habits.
- E. Dijkstra |
| Being abstract is something profoundly different
from being vague... The purpose of abstraction is not to be vague, but to
create a new semantic level in which one can be absolutely precise.
- E. Dijkstra |
| Besides a mathematical inclination, an exceptionally
good mastery of one's native tongue is the most vital asset of a competent
programmer.
- E. Dijkstra |
| Computer Science is no more about computers
than astronomy is about telescopes.
- E. Dijkstra |
| If we wish to count lines of code, we should
not regard them as lines produced but as lines spent.
- E. Dijkstra |
| John von Neumann draws attention to what seemed
to him a contrast. He remarked that for simple mechanisms, it is often easier
to describe how they work than what they do, while for more complicated
mechanisms, it is usually the other way around.
- E. Dijkstra (Trip Reports, 213) |
| Object-oriented programming is an exceptionally
bad idea which could only have originated in California
- E. Dijkstra (note: OOP originated in Norway, quite near Holland -Dijkstra's home) |
| ...our intellectual powers are rather geared
to master static relations and that our powers to visualize processes evolving
in time are relatively poorly developed. For that reason we should do (as
wise programmers aware of our limitations) our utmost to shorten the conceptual
gap between the static program and the dynamic process, to make the correspondence
between the program (spread out in text space) and the process (spread out
in time) as trivial as possible.
- E. Dijkstra (in "Goto Considered Harmful") |
| Progress is possible only if we train ourselves
to think about programs without thinking of them as pieces of executable
code.
- E. Dijkstra |
| Simplicity is prerequisite for reliability.
- E. Dijkstra |
| ...Simplifications have had a much greater
long-range scientific impact than individual feats of ingenuity. The opportunity
for simplification is very encouraging, because in all examples that come
to mind the simple and elegant systems tend to be easier and faster to design
and get right, more efficient in execution, and much more reliable than
the more contrived contraptions that have to be debugged into some degree
of acceptability....Simplicity and elegance are unpopular because they require
hard work and discipline to achieve and education to be appreciated.
- E. Dijkstra (The Tide, not the waves; in Denning/Metcalfe: Beyond Calculation, Springer-Verlag 1997) |
| The tools we use have a profound (and devious!)
influence on our thinking habits, and, therefore, on our thinking abilities.
- E. Dijkstra |
| Testing can show the presence of errors, but
not their absence.
- E. Dijkstra |
| The competent programmer is fully aware of
the strictly limited size of his own skull; therefore he approaches the
programming task in full humility, and among other things he avoids clever
tricks like the plague.
- E. Dijkstra (in "The Humble Programmer", his 1972 Turing Award Lecture) |
| The art of programming is the arto of organizaing
complexity, of mastering multitude and avoiding its bastard chaos.
- E. Dijkstra (in "Notes on Structured Programmin") |
| We are all shaped by the tools we use, in
particular: the formalisms we use shape our thinking habits, for better
or for worse, and that means that we have to be very careful in the choice
of what we learn and teach, for unlearning is not really possible.
- E. Dijkstra (in Answers to Questions from Students of Sofware Engineering) |
| Yes, I share your concern: how to program
well -though a teachable topic- is hardly taught. The situation is similar
to that in mathematics, where the explicit curriculum is confined to mathematical
results; how to do mathematics is something the student must absorb by osmosis,
so to speak. One reason for preferring symbol-manipulating, calculating
arguments is that their design is much better teachable than the design
of verbal/pictorial arguments. Large-scale introduction of courses on such
calculational methodology, however, would encounter unsurmoutable political
problems.
- E. Dijkstra (in Answers to Questions from Students of Sofware Engineering) |
| Text is linear; it is black and white; it
doesn't zoom around the page in 3-D; it isn't intelligent by itself; in
fact, in terms of immediate reaction it is quite boring. I can't imagine
a single preliterate was ever wowed at the first sight of text, and yet
text has been the basis of arguably the most fundamental intellectual transformation
of the human species. It and its subforms, such as algebra, have made science
education for all a plausible goal.
- A.diSessa ("Changing Minds: Computers, Learning, and Literacy", MIT Press, 2000; page 112) |
| There is nothing so useless as doing efficiently
that which should not be done at all.
- P. Drucker |
| The first step in fixing a broken program
is getting it to fail repeatably [on the simplest example possible].
- T. Duff |
| It's supposed to be hard! If it wasn't hard,
everyone would do it. The hard... is what makes it great!"
- J. Dugan (said by Tom Hanks' character in "A League of Their Own" in response to a complaint from one of his ball players) |
| Genius is 1 percent inspiration and 99 percent
perspiration. As a result, genius is often a talented person who has simply
done all of his homework.
- T. Edison |
| Any intelligent fool can make things bigger,
more complex, and more violent. It takes a touch of genius - and a lot of
courage - to move in the opposite direction.
- A. Einstein |
| Everything should be made as simple as possible,
but not simpler.
- A. Einstein |
| Example isn't another way to teach. It is
the only way to teach.
- A. Einstein |
| If you can't explain it simply, you don't
understand it well enough.
- A. Einstein |
| Imagination is more important than knowledge.
- A. Einstein |
| Out of clutter, find simplicity. From discord,
find harmony. In the middle of difficulty, lies opportunity.
- A. Einstein |
| Reinventing the wheel is a process.
- R. Elisha |
| To arrive at the simple is difficult.
- R. Elisha |
| Shall I tell you the secret of the true scholar?
It is this: every man I meet is my master in some point, and in that I learn
of him.
- R.W. Emerson |
| The proof of a high education is the ability
to speak about complex matters as simply as possible.
- R.W. Emerson |
| The structure of a system reflects the structure
of the organization that built it.
- R. Fairley |
| In those days [batch processing] programmers
never even documented their programs, because it was assumed that nobody
else would ever use them. Now, however, time-sharing had made exchanging
software trivial: you just stored one copy in the public repository and
therby effectively gave it to the world. Immediately people began to document
their programs and to think of them as being usable by others. They started
to build on each other's work.
- R. Fano (in Waldrop, "The Dream Machine", pp. 232) |
| Thus, writing a clever piece of code that
works is one thing; designing something that can support a long-lasting
business is quite another. Commercial software design and production is,
or should be, a rigorous, capital-intensive activity. Software products
should be based on a broad, deep structure that can support much more than
whatever the product contains at any given time. In addition to code that
works, you need documentation, help functions, error handling, multi-platform
support, and multiple languages. You also need an underlying architecture
that allows you to add and change features, purchase and integrated external
software components, and allows other software vendors to make their products
talk to yours, add customized widgets to it, embed your product inside something
larger of their own. A good architecture, one that will carry you for a
decade's worth of unpredictable technology and marked changes, take months
to develop. But if you skip this step, as Netscape did, you have made a
truly Faustian bargain.
The problem with this [building just what you need, instead of planning ahead] is that these systems start getting ferociously complicated. It comes time to fix a mistake, add a feature, replace something and you discover that everything is connected to everything else in ways you can't even begin to understand. Because you're doing something more ambitious than the initial academic prototype, it's big enough that you need to partition it across a team. The members of the team need to have a clear idea of how their work relates to everyone else's, and they need to be able to communicate to the testers whose job it is to find errors. Otherwise [in other words], you give the patient a kidney transplant and his heart suddenly fails; then you give him a heart drug, but that makes his lungs collapse. You don't know why, and you're screwed. And then the future comes, and you're really screwed. Later releases of the product inevitably are more complex, because they must continue to support previous version while adding new capabilities. You discover that the original developers have quit or been promoted or have forgotten what they did, and it's time to keep up with the competition by adding new features, supporting more platforms, translating into Japanese, and so forth. The engineering team has to quadruple in size. You start discovering things like three different groups need to change the same piece of code, and each set of changes causes problems for the others, and nobody else can test their work until that piece of code is stable, so a hundred people twiddle their thumbs for a week. Or you want to use an existing function for some new purpose, but you can't isolate it from everything else, so you have to write it all over again. This not only means that you have the extra time and cost of writing and maintaining twice as much code, but you probably have to ensure that the two versions work exactly alike, which they almost certainly won't. With each successive release, these problems get worse. By the time you're on your fifth release, the decision to do your first product the quick and dirty way has probably cost you ten times what it originally saved. A program like Microsoft's Windows 98 is tens of millions of lines of code. Nobody can keep that much complexity in their head or hope to manage it effectively. So you need an architecture that says to everyone, "Here's how this thing works, and to do your part, you need to understand only these five things, and don't you dare touch anything else." - C. Ferguson (High Stakes, No Prisoners; Times Business Press, page 107-109) |
| I can live with doubt and uncertainty. I think
it's much more intersting to live not knowing than to have answers which
might be wrong... In physics the truth is rarely perfectly clear, and that
is certainly universally the case in human affairs. Hence, what is not surrounded
by uncertaintly cannot be the truth.
- R. Feynman (in "Perfectly Reasonable Deviations from the Beaten Track: The Letters of Richard P. Feynman") |
| If you're teaching a class, you can think
about the elementary things that you know very well. These things are kind
of fun and delightful. It doesn't do any harm to think them over again.
Is there a better way to present them? The elementary things are easy to
think about; if you can't think of a new thought, no harm done; what you
thought about it before is good enough for the class. If you do think of
something new, you're rather pleased that you have a new way of looking
at it.
The questions of the students are often the source of new research. They often ask profound questions that I've thought about at times and then given up on, so to speak, for a while. It wouldn't do me any harm to think about them again and see if I can go any further now. The students may not be able to see the thing I want to answer, or the subtleties I want to think about, but they remind me of a problem by asking questions in the neighborhood of that problem. It's not so easy to remind yourself of these things. - R. Feynman (from "The Dignified Professor" in "Surely You're Joking Mr. Feynman: pg. 166) |
| Precise language is not the problem. Clear
language is the problem.
- R. Feynman |
| The inside of a computer is as dumb as hell
but it goes like mad!
- R. Feynman |
| What I cannot create I do not understand.
- R. Feynman |
| When the problem [quantum chromodynamics]
is finally solved, it will all be by imagination. Then there will be some
big thing about the great way it was done. But it's simple -it will all
be by imagination, and persistence.
- R. Feynman (in Mlodinow's "Feynman's Rainbow") |
| When a Caltech student asked the eminent cosmologist
Michael Turner what his "bias" was in favoring one or another particle as
a likely candidate to compromise dark matter in the universe, Feynmann snapped,
"Why do you want to know his bias? Form your own bias!"
- R. Feynman (related by Timothy Ferris in "Perfectly Reasonable Deviations from the Beaten Track: The Letters of Richard P. Feynman") |
| There does not now, nor will there ever exist,
a programming language in which it is the least bit hard to write bad programs.
- L. Flon |
| An engineer can do for a nickel what any damn
fool can do for a dollar.
- H. Ford |
| Education's purpose is to replace an empty
mind with an open one.
- M. Forbes |
| Any fool can write code that a computer can
understand. Good programmers write code that humans can understand.
- M. Fowler, "Refactoring: Improving the Design of Existing Code" |
| [Describing JUnit] Never in the field of program
testing, was so much owed by so many to so few lines of code.
- M. Fowler (apologizing to Winston Churchill) |
| Awaken people's curiosity. It is enough to
open minds, do not overload them. Put there just a spark.
- A. France |
| Simplicity is the soul of efficiency.
- A. Freeman (in The Eye of Osiris) |
| When I am working on a problem, I never think
about beauty. I think only of how to solve the problem. But when I have
finished, if the solution is not beautiful, I know it is wrong.
- B. Fuller |
| The biggest difference between time and space
is that you can't reuse time.
- M. Furst |
| Habitability is the characteristic of source
code that enables programmers coming to the code later in its life to understand
its construction and intentions and to change it comfortably and confidently...
Software needs to be habitable because it always has to change...Programs
are written and maintained, bugs are fixed, features are added, performance
is tuned, and a whole variety of changes are made both by the original and
new programming team members... What is important is that it be easy for
programmers to come up to speed with the code, to be able to navigate through
it effectively, to be able to understand what changes to make, and to be
able to make them safely and correctly.
- R. Gabriel (Patterns of Software, Oxford Press 1996) |
| All truths are easy to understand once they
are discovered; the point is to discover them.
- G. Galilie |
| A complex system that works in invariably
found to have evolved from a simple system that worked.
- J. Gall |
| An excellent plumber is infinitely more admirable
than an incompetent philosopher. The society that scorns excellence in plumbing
because plumbing is a humble activity and tolerates shoddiness in philosophy
because it is exalted activity will have neither good plumbing or good philosophy.
Neither its pipes or its theories will hold water.
- J. Gardner |
| 640K [of main memory] ought to be enough for
anybody.
- W. Gates (Founder and CEO Microsoft), 1981 - disclaimed |
| A great lathe operator commands several times
the wage of an average lathe operator, but a great writer of software code
is worth 10,000 times the price of an average software writer.
- W. Gates |
| The best way to prepare [to be a programmer]
is to write programs, and to study great programs that other people have
written. In my case, I went to the garbage cans at the Computer Science
Center and fished out listings of their operating systems.
- W. Gates |
| We flew down weekly to meet with IBM, but
they thought the way to measure software was the amount of code we wrote,
when really the better the software, the fewer lines of code.
- W. Gates |
| It is not knowledge, but the act of learning,
not possession, but the act of getting there which generates the greatest
satisfaction.
- F. Gauss |
| Beauty is more important in computing than
anywhere else in technology because software is so complicated. Beauty is
the ultimate defense against complexity. ... The geniuses of the computer
field, on the the other hand, are the people with the keenest aesthetic
senses, the ones who are capable of creating beauty. Beauty is decisive
at every level: the most important interfaces, the most important programming
languages, the winning algorithms are the beautiful ones.
- D. Gelernter ("Machine Beauty", Basic Books, 1998) |
| Good programmers know what's beautiful and
bad ones don't.
- D. Gelernter ("Machine Beauty", Basic Books, 1998) |
| Object-oriented programming as it emerged
in Simula 67 allows software structure to be based on real-world structures,
and gives programmers a powerful way to simplify the design and construction
of complex programs.
- D. Gelernter ("Machine Beauty", Basic Books, 1998) |
| One of the principal objects of theoretical
research in any department of knowledge is to find the point of view from
which the subject appears in its greatest simplicity.
- J. W. Gibbs |
| Vague and nebulous is the beginning of all
things, but not their end.
- K. Gibran |
| At the source of every error which is blamed
on the computer, you will find at least two human errors, one of which is
the error of blaming it on the computer.
- T. Gilb (in "Laws of Unreliability", Datamation March 1975) |
| Indirection is the right direction.
- A. Glew |
| Never put off until run time what can be done
at compile time.
- A. Glew |
| Always code as if the guy who ends up maintaining
your code will be a violent psychopath who knows where you live.
- M. Golding |
| This attitude [the abstract method in mathematics]
can be encapsulated in the following slogan: a mathematical object is
what it does.
- T. Gowers (in "Mathematics: A Very Short Introduction pg. 18) |
| A really good language should be both clean
and dirty: cleanly designed, with a small core of well understood and highly
orthogonal operators, but dirty in the sense that it lets hackers have their
way with it....A real hacker's language will always have a slightly raffish
character.
- P. Graham (in "Hackers and Painters" pg. 204) |
| Fixing fresh bugs is easier than fixing old
ones. It's usaully fairly quick to find a bug in code you just wrote. When
it turns up you often know what's wrong before you even look at the source,
because you were already worrying about it subconsciously. Fixing a bug
in something you wrote six months aga (the average case if you release once
a year) is a lot more work. And since you don't understand the code as well,
you're more likely to fix it in an ugly way, or even introduce more bugs.
When you catch bugs early, you also get fewer compound bugs. Compound bugs are two separate bugs that interact: you trip going downstairs, and when you reach for the handrail it come off in your hand. In software this kind of bug is the hardest to find, and also tends to have the worst consequences. The traditional "break everything and then filter out the bugs" approach inherently yields a lot of compound bugs. And software released in a series of small chances inherently tends not to. The floors are constantly being swept clean of any loose objects that might later get stuck to something. - P. Graham (in "Hackers and Painters" pg. 65-66) |
| Great software, likewise, requires a fanatical
devotion to beauty. If you look inside good software, you find that parts
that no one is ever supposed to see are beautiful too. When it comes to
code I behave in a way that would make me eligible for prescription drugs
if I approached everyday life the same way. It drives me crazy to see code
that's badly indented, or that uses ugly variable names.
- P. Graham (in "Hackers and Painters" pg. 29) |
| Imagine the kind of conversation you would
have with someone so far away that there was a transmission delay of one
minute. Now imagine speaking to someone in the next room. You wouldn't just
have the same conversation faster, you would have a different kind of conversation.
In Lisp, developing software is like speaking face-to-face. You can test
code as you're writing it. And instant turnaround has just as dramatic an
effect on development as it does on conversation. You don't just write the
same program faster; you write a different kind of program.
- P. Graham (in "On Lisp") |
| The difference between design and research
seems to be a question of the good versus the new. Design doesn't have to
be new, but it has to be good. Research doesn't have to be good, but it
has to be new. I think these two paths converge at the top: the best design
surpasses its predecessors by using new ideas, and the best research solves
problems that are not only new, but worth solving. So ultimately design
and research are aiming for the same destination, just approaching it from
different directions.
- P. Graham (in "Hackers and Painters" footnote 9, pg. 224) |
| The way to make programs easy to read is not
to stuff them with comments... A good programming language ought to be better
for explaining software than English. You should only need comments when
there is some kind of kludge you need to warn readers about, just as on
a road there are only arrows on parts with unexpectedly sharp curves.
- P. Graham (in "Hackers and Painters" footnote 9, pg. 224) |
| You should figure our programs as you're writing
them, just as writers and painters and achitects do. Realizing this [programming
as sketching] has real implications for software design. It means that a
programming language should, above all, be malleable. A programming language
is for thinking of programs, not for expressing programs you've already
thought of. It should be a pencil, not pen. ... Remember too that languages are not primarily a form for finished programs, but something that programs have to be developed in. ... A good programming language should, like oil paint, make it easy to change your mind. ... Paintings usually begin with a sketch. Gradually the details get filled in. But it is not merely a process of filling in. Sometimes the original plans turn out to be mistaken. Countless paintings, when you look at them in x-rays, turn out to have limbs that have been moved or facial features that have been readjusted. ... So the test of a language is not simply how clean the finished program looks in it, but how clean the path to the finished program was. ... What made oil paint so exciting, when it first became popular in the fifteenth century, was that you could make the finished work ... Building something by gradually refining a prototype is good for morale because it keeps you engaged. In software, my rule is: always have working code. If you're writing something you'll be able to test in an hour, you have the prospect of an immediate reward to motivate you. - P. Graham (in "Hackers and Painters" pg. 22, 27, 218, 219, 220, 221) |
| Incidentally, when we're faced with a "prove
or disprove," we're usually better off trying first to disprove with a counterexample,
for two reasons: A disproof is potentially easier (we need just one counterexample);
and nitpicking arouses our creative juices. Even if the given assertion
is true, our search for a counterexample often leads to a proof, as soon
as we see why a counterexample is impossible. Besides, it's healthy to be
skeptical.
- R. Graham, D. Knuth and O. Patashnik (in "Concrete Mathematics: A Foundation for Computer Science") |
| Any sufficiently complicated C or Fortran
program contains an ad hoc informally specified bug-ridden slow implementation
of half of Lisp.
- P. Greenspun |
| UNIX was not designed to stop people from
doing stupid things, because that would also stop them from doing clever
things.
- D. Gwyn |
| Any performance problem can be solved by removing
a level of indirection. (also see "Any programming problem..." by Anonymous).
- M. Haertel |
| The tendency to err that programmers have
been noticed to share with other human beings has often been treated as
though it were an awkwardness attendant upon programing's adolescence, which
like acne would disappear with the craft's coming of age. It has proved
otherwise.
- M. Halpern |
| The purpose of computing is insight, not numbers.
- R. Hamming |
|
- F. Hapgood |
| The mathematician's patterns, like those of
the painter's or the poet's, the ideas, like the colours or words, must
fit together in a harmonious way. There is no permanent place in this world
for ugly mathematics.
- G.H. Hardy (in "A Mathematician's Apology") |
| Programming is an explanatory activity.
- R. Harper |
| It is very interesting to me how quickly the
class has divided up into three factions. One faction being the students
who sit in the back of the class, given up sitting in their assigned seats,
preparing the cases. What is it, only October? They've already given up
trying -the cowards. The second group are the ones who won't raise their
hands or volunteer an answer, but will try when they're called upon. That's
where I am right now, living in a state of constant fear. And then there's
the third echelon: the upper echelon; the volunteers. They raise their hands
in class. They thrust themselves into the fray. I don't think they're smarter
than anyone else, but they have courage. And, they'll achieve the final
recognition, that teachers will get to know their names, and they'll get
better grades. The past couple weeks I've been preparing to enter the upper
echelon, and this weekend -if I can get all my work done- I'm going to enter
it Monday morning, in Kingsfield's contract law class.
- James Hart (a law student in "The Paper Chase") |
| [Breaking into the "red" room in the Harvard
law library, which contains the notes of Harvard professors from their school
days, and drafts of their articles and books] Do you realize what this is?
This is it. This is the unbroken chain. The ageless passing of wisdom. Hey
[what is it?] listen to this. "Kingsfield, Charles W. notes on contract
lawy in the course on contracts by Professor Williston at the Harvard Law
School, 1927". What the hell is it. They're just notes: and they look just
like mine. Look [reading from Kingsfield's notes]. "Questions: Does everybody
have a contract to obey everybody else's rights. What is a contract? What
do you owe to others?" Look, there are even doodles. [C'mon, let's get outta
here.] Wait, wait. "Can we make a contract with G-d that is biding to man?
... After all, I am almost the living extension of the old judges. Where
would they be without me. I carry in my mind the cases they wrote. Where
the hell woudl they be if it wasn't for me? Who would hang their pictures
if there were no law students? It's hard being the living extension of tradition."
- James Hart (a law student in "The Paper Chase") |
| There are features that should not be used.
There are concepts that should not be exploited. There are problems that
should not be solved. There are programs that should not be written.
- R. Harter |
| PROBLEMS Problems worthy of attack prove their worth by hitting back. - P.Hein (in "Grooks") |
| THE ROAD TO WISDOM The road to wisdom? - Well, it's plain and simple to express: Err and err and err again but less and less and less. - P.Hein (in "Grooks") |
| The one who insists on never uttering an error
must remain silent.
- W. Heisenberg |
| The speed of a non-working program is irrelevant.
- S. Heller (in "Efficient C/C++ Programming") |
| Refactoring provides enough energy to a system
for it to relax into a new and more comfortable state, a new local minimum.
The effect of refactoring commonality is to tame the complexity of your
system.
- K. Henney (in Minimalism: The Imperial Clothing Crisis) |
| A process cannot be understood by stopping
it. Understanding must move with the flow of the process, must join and
flow with it.
- F. Herbert (The First Law of Mentat in "Dune") |
| It's [programming] the only job I can think
of where I get to be both an engineer and an artist. There's an incredible,
rigorous, technical element to it, which I like because you have to do very
precise thinking. On the other hand, it has a wildly creative side where
the boundaries of imagination are the only real limitation.
- A. Hertzfeld (original Mac programmer) |
| ...At first I hoped that such a technically
unsound project would collapse but I soon realized it was doomed to success.
Almost anything in software can be implemented, sold, and even used given
enough determination. There is nothing a mere scientist can say that will
stand against the flood of a hundred million dollars. But there is one quality
that cannot be purchased in this way -and that is reliability. The price
of reliability is the pursuit of the utmost simplicity. It is a price which
the very rich find most hard to pay.
- C.A.R. Hoare |
| I was eventually persuaded of the need to
design programming notations so as to maximize the number of errors which
cannot be made, or if made, can be reliably detected at compile time.
- C.A.R. Hoare |
| In the development of the understanding of
complex phenomena, the most powerful tool available to the human intellect
is abstraction. Abstraction arises from the recognition of similarities
between certain objects, situations, or processes in the real world and
the decision to concentrate on these similarities and to ignore, for the
time being, their differences.
- C.A.R. Hoare |
| Inside every well-written large program is
a well-written small program.
- C.A.R. Hoare |
| Premature optimization is the root of all
evil in programming.
- C.A.R. Hoare |
| The unavoidable price of reliability is simplicity.
- C.A.R. Hoare |
| There are two ways of constructing a software
design. One way is to make it so simple that there are obviously no deficiencies.
And the other way is to make it so complicated that there are no obvious
deficiencies.
- C.A.R. Hoare |
| What is the central core of the subject [computer
science]? What is it that distinguishes it from the separate subjects with
which it is related? What is the linking thread which gathers these disparate
branches into a single discipline. My answer to these questions is simple
-it is the art of programming a computer. It is the art of designing efficient
and elegant methods of getting a computer to solve problems, theoretical
or practical, small or large, simple or complex. It is the art of translating
this design into an effective and accurate computer program.
- C.A.R. Hoare |
| You cannot teach beginners top-down programming,
because they don't know which end is up.
- C.A.R. Hoare |
| All thought is a kind of computation.
- D. Hobbes |
| The problem is never how to get new, innovative
thoughts into your mind, but how to get old ones out!
- D. Hock (founder of VISA) |
| Using a language we may create models of phenomena
of interest, and by using models, phenomena may be studied for purposes
of understanding or prediction. Models may be used for analysis focussed
on a close examination of individual parts of the model and for synthesis
aimed at understanding the interplay of the parts, that is, understanding
the model as a whole. A novel is like a model of the real world expressed
in a written languagee like English. In a novel, the characters may be analyzed
and the interaction between people may be displayed and studied. (in "Dreams
of Calculus: Perspectives on Mathematics Education")
- J. Hoffman, C. Johnson, A. Logg |
| The ability to simplify means to eliminate
the unnecessary so that the necessary may speak.
- H. Hofmann (in "Introduction to the Bootstrap") |
| This sequence [of languages, SP/1 through
SP/8] solves one of the perennial problems of introductory programming.
As J.J. Horning once put it, the subject requires that everything must be
taught first.
- R. Holt, D. Wortman, D. Barnard and J. Cordy (quoting J.J. Horning) in "SP/k: A System for Teaching Computer Programming", CACM 20/5 (May 77) pg. 303 |
| A ship in port is safe, but that is not what
ships are built for. I want all the youngsters to sail out to sea and be
good ships.
- G. Hopper |
| When you have a good idea and you've tried
it and you know it's going to work, go ahead and do it -because it's much
easier to apologize afterwards than it is to get permission.
- G. Hopper |
| Computer Science is the only discipline in
which we view adding a new wing to a building as being maintenance.
- J. Horning |
| To treat programming scientifically, it must
be possible to specify the required properties of programs precisely. Formality
is certainly not an end in itself. The importance of formal specifications
must ultimately rest in their utility -in whether or not they are used to
improve the quality of software or to reduce the cost of producing and maintaining
software.
- J. Horning |
| One purpose of CRC cards [a design tool] is
to fail early, to fail often, and to fail inexpensively. It is a lot cheaper
to tear up a bunch of cards that it would be to reorganize a large amount
of source code.
- C. Horstmann (in Object-Oriented Design with Java) |
| We [teachers] make the road, others will make
the journey.
- V. Hugo |
| The greatest mistake you can make is to be
continually fearing you will make one.
- E. Hubbard |
| Rules of Optimization: Rule 1: Don't do it. Rule 2 (for experts only): Don't do it yet. - M. A. Jackson |
| In the practical use of our intellect, forgetting
is as important as remembering.
- W. James |
| That simplicity is the ultimate sophistication.
What we meant by that was when you start looking at a problem and it seems
really simple with all these simple solutions, you don't really understand
the complexity of the problem. And your solutions are way too oversimplified,
and they don't work. Then you get into the problem, and you see it's really
complicated. And you come up with all these convoluted solutions. That's
sort of the middle, and that's where most people stop, and the solutions
tend to work for a while. But the really great person will keep on going
and find, sort of, the key, underlying principle of the problem. And come
up with a beautiful elegant solution that works.
- S. Jobs (in "The Perfect Thing" by Steven Levy, pg. 67-68) |
| The only problem with Microsoft is they just
have no taste. They have absolutely no taste. What that means is -I don't
mean that in a small way; I mean that in a big way- is the sense that they
don't think of original ideas. They don't bring much culture into their
product. ... So I guess I am saddened not by Microsoft's success -I have
no problem with their success; they've earned their success (for the most
part). I have a problem with the fact that the just make really third-rate
products.
- S. Jobs (transcribed from "Triumph of the Nerds") |
| Before software can be reusable it first has
to be usable.
- R. Johnson |
| The fastest algorithm can frequently be replaced
by one that is almost as fast and much easier to understand.
- D. Jones |
| To teach is to learn twice.
- J. Joubert |
| The honest truth is that having a lot of people
staring at the code does not find the really nasty bugs. The really nasty
bugs are found by a couple of really smart people who just kill themselves.
(also see "Given enough eyeballs..." by E. Raymond).
- B. Joy |
| We don't manage our time as well as we manage
our space. There's an overhead of starting and an overhead of stopping a
project because you kind of lose your momentum. And you've got to bracket
and put aside all the things you're already doing. So you need reasonably
large blocks of uninterrupted time if you're going to be successful at doing
some of these things. That's why hackers tend to stay up late.
If you stay up late and you have another hour of work to do, you can just stay up another hour later without running into a wall and having to stop. Whereas it might take three or four hours if you start over, you might finish if you just work that extra hour. If you're a morning person, the day always intrudes a fixed amount of time in the future. So it's much less efficient. Which is why I think computer people tend to be night people -because a machine doesn't get sleepy. - B. Joy |
| In the particular is contained the universal.
- J. Joyce |
| Mistakes are the portals of discovery.
- J. Joyce |
| 90% of code written today is getting around
other people's mistakes.
- A. Kay |
| Computers are to computing as instruments
are to music. Software is the score whose interpretations amplifies our
reach and lifts our spirits. Leonardo da Vinci called music the shaping
of the invisible, and his phrase is even more apt as a description of software.
- A. Kay |
| [In a programming language] Simple things
should be simple and complex things should be possible.
- A. Kay |
| The best way to predict the future is to invent
it.
- A. Kay |
| Until real software engineering is developed,
the next best practice is to develop with a dynamic system that has extreme
late binding in all aspects.
- A. Kay |
| When you can measure what you are speaking
about, and express it in numbers, you know something about it; but when
you cannot measure it, when you cannot express it in numbers, your knowled
is of a meager and unsatisfactory kind.
- Lord Kelvin |
| Should array indices start at 0 or 1? My compromise
of 0.5 was rejected without, I thought, proper consideration.
- S. Kelly-Bootle |
| If you have a large number of unrelated ideas,
you have to get quite a distance away from them to get a view of all of
them, and this is the role of abstraction. If you look at each too closely
you see too many details. If you get far away things may appear simpler
because you can only see the large, broad outlines; you do not get lost
in petty details.
- J. Kemeny (co-creator of the BASIC programming language) |
| Act in haste and repent at leisure; code too
soon and debug forever.
- R. Kennington |
| Controlling complexity is the essence of computer
programming.
- B. Kernighan |
| Everyone knows that debugging is twice as
hard as writing a program in the first place. So if you are as clever as
you can be when you write it, how will you ever debug it?
- B. Kernighan |
| Another effective [debugging] technique is
to explain your code to someone else. This will often cause you to explain
the bug to yourself. Sometimes it takes no more than a few sentences, followed
by an embarrassed "Never mind, I see what's wrong. Sorry to bother you."
This works remarkably well; you can even use non-programmers as listeners.
One university computer center kept a teddy bear near the help desk. Students
with mysterious bugs were required to explain them to the bear before they
could speak to a human counselor.
- B. Kernighan & D. Pike (in "The Practice of Programming" pp. 123) |
| The only way to learn a new programming language
is by writing programs in it.
- B. Kernighan & D. Ritchie |
| The study of law is something new and unfamiliar
to most of you -unlike any schooling you have ever been through before.
We use the Socratic method here: I call on you, ask you a question, and
you answer it. Why don't I just give you a lecture? Because through my questions
you learn to teach yourselves. Through this method of questioning-answering,
questioning-answering, we seek to develop in you the ability to analyze
that vast complex of facts that constitute the relationships of members
within a given society. Questioning and answering. At times, you may feel
that you have found the correct answer. I assure you that this is a total
delusion on your part. You will never find the correct, absolute, and final
answer. In my classroom, there is always another question, another question
to follow your answer. Yes, you are on a treadmill. My little questions
spin the tumblers of your mind. You are on an operating table; my little
questions are the fingers probing your brain. We do brain surgery here.
You teach yourselves the law, but I train your mind. You come in here with
a skull full of mush, and you leave thinking like a lawyer.
- Professor Kingsfield (addressing 1st year Harvard Law Students in "The Paper Chase") |
| A charlatan makes obscure what is clear; a
thinker makes clear what is obscure.
- H. Kingsmill |
| Beware of bugs in the above code; I have only
proved it correct, not tried it.
- D. Knuth |
| Computers are good at following instructions,
but not at reading your mind.
- D. Knuth (Tex, pg. 9) |
| Debugging is an art that needs much further
study .... The most effective debugging techniques seem to be those which
are designed and built into the program itself -many of today's best programmers
will devote nearly half of their programs to facilitating the debugging
process on the other half; the first half... will eventually be thrown away,
but the net result is a surprising gain in productivity.
Another good debugging practice is to keep a record of every mistake that is made. Even though this will probably be quite embarrassing, such information is invaluable to anyone doing research on the debugging problem, and it will also help you learn how to reduce the number of future errors. - D. Knuth (The Art of Computer Programming, Volume 1) |
| Let us change our traditional attitude to
the construction of programs. Instead of imagining that our main task is
to instruct a computer what to do, let us concentrate rather on explaining
to human beings what we want a computer to do.
- D. Knuth |
| ...methods are more important than facts.
The educational value of a problem given to a student depends mostly on
how often the thought processes that are invoked to solve it will be helpful
in later situations. It has little to do with how useful the answer to the
problem may be. On the other hand, a good problem must also motivate the
students; they should be interested in seeing the answer. Since students
differ so greatly, I cannot expect everyone to like the problems that please
me.
- D. Knuth (in "Are Toy Problems Useful", Chapter 10 of "Selected Papers on Computer Science", pg. 176) |
| ...methods are more important than facts.
The educational value of a problem given to a student depends mostly on
how often the thought processes that are invoked to solve it will be helpful
in later situations. It has little to do with how useful the answer to the
problem may be. On the other hand, a good problem must also motivate the
students; they should be interested in seeing the answer. Since students
differ so greatly, I cannot expect everyone to like the problems that please
me.
- D. Knuth (in "Are Toy Problems Useful", Chapter 10 of "Selected Papers on Computer Science", pg. 176) |
| ...One of the most important lessons, perhaps,
is the fact that SOFTWARE IS HARD. From now on I shall have significantly
greater respect for every successful software tool that I encounter. During
the past decade I was surprised to learn that the writing of programs for
TeX and Metafont proved to be much more difficult than all the other things
I had done (like proving theorems or writing books). The creation of good
software demand a significiantly higher standard of accuracy than those
other things do, and it requires a longer attention span than other intellectual
tasks.
- D. Knuth (in "Selected Papers on Computer Science", pp 161) |
| We should forget about small efficiencies,
say about 97% of the time: premature optimization is the root of all evil.
- D. Knuth |
| When I speak about computer programming as
an art, I am thinking primarily of it as an art form, in an aesthetic
sense. The chief goal of my work as an educator and author is to help people
learn how to write beautiful programs...My feeling is that when we
prepare a program, the experience can be just like composing poetry or music...Some
programs are elegant, some are exquisite, some are sparkling. My claim is
that it is possible to write grand programs, noble programs,
truly magnificent ones!...computer programming is an art, because
it applies accumulated knowledge to the world, because it requires skill
and ingenuity, and especially because it produces objects of beauty. Programmers
who subconsciously view themselves as artists will enjoy what they do and
will do it better.
- D. Knuth (Computer Programming as an Art. Turing Award Speech 1974) |
| When certain concepts of TeX are introduced
informally, general rules will be stated; afterwards you will find that
the rules aren't strictly true. In general, the later chapters contain more
reliable information than the earlier ones do. The author feels that this
technique of deliberate lying will actually make it easier for you to learn
the ideas. Once you understand a simple but false rule, it will not be hard
to supplement that rule with its exceptions.
- D. Knuth (Tex, pg. vi) |
| If we really understand the problem, the answer
will come out of it, because the answer is not separate from the problem.
- J. Krishnamurti |
| Any sufficiently advanced bug is indistiguishable
from a feature. - R. Kulawiec |
| There is a race between the increasing complexity
of the systems we build and our ability to develop intellectual tools for
understanding their complexity. If the race is won by our tools, then systems
will eventually become easier to use and more reliable. If not, they will
continue to become harder to use and less reliable for all but a relatively
small set of common tasks. Given how hard thinking is, if those intellectual
tools are to succeed, they will have to substitute calculation for thought.
- L. Lamport |
| "Where have you performed?" Murray asked me
from behind a copy of Variety. "Well, I don't perform, exactly," I answered,
"but I have spoken at synagogues, and I lecture from time to time at colleges
and universities."
"Universities?" Murray sputtered. "Did he say universities? Worst audience in the world. I spoke at a university once. They invited me to speak about the hotel industry. Believe me, I've got a pretty good routine on this; I've used it many times before, and I know where I'm supposed to get reactions: chuckles, laughs, applause. Son of a bitch, I stand up there and it's a grim audience! All these young people in jeans and sneakers. I open it up for questions. These bastards are dead serious -they're taking notes! I realized later, they weren't an audience, they were students. They take notes and get grades. They're not there to laugh. Who wants to perform for an audience like that?" - A. Lansky, relating his experiences lecturing at resorts in the Catskills while raising money for the National Yiddish Book Center (described in his book, "Outwitting History") |
| We think only through the medium of words.
Languages are true analytical methods. Algebra, which is adapted to its
purpose in every species of expression, in the most simple, most exact,
and best manner possible, is at the same time a language and an analytical
method. The art of reasoning is nothing more than a language well arranged.
- A. Lavoisier |
| We don't have much time, so we don't teach
them; we acquaint them with things that they can learn.
- C. Leiserson (on "The Undergraduate Practicum" at MIT, from a talk at CMU) |
| Learning is never done without errors and
defeat.
- V. Lenin |
| If you want truly to understand something,
try to change it.
- K. Lewin |
| A vivid confirmation of this analysis [the
importance of extra-curricular activities] occurred during a lunchtime conversation
I had with three computer science graduates of the classes of 1994/1995
who started a company together and sold it in 1998 for more than $250 million.
Over sandwiches I asked them what part of their computer science education
had been most important to the success of their software enterprise. After
a moment of tight smiles and awkward silence, one of the young graduates
spoke up. "The computer science courses I took were really terrific," he
said in an attempt to reassure me, "but I didn't learn much that I could
not have learned on my own. The most important things I learned were from
managing the Quincy House Grill." It made perfect sense -hiring, firing,
and inspiring colleagues, working under pressure in close quarters- all
were very much the same in the cheeseburger-flipping business he had run
at Harvard as in the software business the three had started in a tiny apartment.
- H. Lewis (in "Excellence Without Soul", pg. 88) |
| ...fielding statistics made sense only as
numbers, not as language. Language, not numbers, is what interested him
[Bill James, a baseball writer]. Words, and the meaning they were designed
to convey. "When the numbers acquire the significance of the language,"
he later wrote, "they acquire the power to do all the things which language
can do: to become fiction and drama and poetry."
- M. Lewis (in Moneyball: The Art of Winning an Unfair Game, page 67) |
| Complexity is a sign of technical immaturity.
Simplicity of use is the real sign of a well design product whether it is
an ATM or a Patriot missile.
- D. Ling |
| Composing computer programs to solve scientific
problems is like writing poetry. You must choose every word with care and
link it with the other words in perfect syntax. There is no place for verbosity
or carelessness. To become fluent in a computer lnaguage demands almost
the antithesis of modern loose thinking. It requires many interactive sessions,
the hands-on use of the device. You do not learn a foreign language from
a book, rather you have to live in the country for year to let the langauge
become an automatic part of you, and the same is true for computer languages.
- James Lovelock (Originator of the Gaia Theory) |
| In the beginning we must simplify the subject,
thus unavoidably falsifying it, and later we must sophisticate away the
falsely simple beginning.
- M. Maimonides |
| Development is maintenance.
- B. Marick |
| A teacher's job is to take a bunch of live
wires and see that they are well-grounded.
- D. Martin |
| If our designs are failing due to the constant
rain of changing requirements, it is our designs that are at fault. We must
somehow find a way to make our designs resilient to such changes and protect
them from rotting.
- R. Martin |
| If the only tool you have is a hammer, you
tend to see every problem as a nail.
- A. Maslow |
| Any clod can have the facts; having opinions
is an art.
- C. McCabe |
| Good code is its own best documentation. As
you're about to add a comment, ask yourself, "How can I improve the code
so that this comment isn't needed?" Improve the code and then document it
to make it even clearer.
- S. McConnell |
| It's hard enough to find an error in your
code when you're looking for it; it's even harder when you've assumed your
code is error-free.
- S. McConnell |
| It's OK to figure out murder mysteries, but
you shouldn't need to figure out code. You should be able to read it.
- S. McConnell |
| Testing by itself does not improve software
quality. Test results are an indicator of quality, but in and of themselves,
they don't improve it. Trying to improve software quality by increasing
the amount of testing is like try to lose weight by weighing yourself more
often. What you eat before you step onto the scale determines how much you
will weigh, and the software development techniques you use determine how
many errors testing will find. If you want to lose weight, don't buy a new
scale; change your diet. If you want to improve your software, don't test
more; develop better.
- S. McConnell |
| Formal methods will never have a significant
impact until they can be used by people who don't understand them.
- T. Melham |
| Programming is similar to a game of golf.
The point is not getting the ball in the hole but how many strokes it takes.
- H. Mills |
| The only way for errors to occur in a program
is by being put there by the author. No other mechanisms are known. Programs
can't acquire bugs by sitting around with other buggy programs. Right practice
aims at preventing insertion of errors and, failing that, removing them
before testing or any other running of the program.
- H. Mills |
| Making the simple complicated is commonplace;
making the complicated simple, awesomely simple, that's creativity.
- C. Mingus |
| A computer is like a violin. You can imagine
a novice trying first a phonograph and then a violin. The latter, he says,
sounds terrible. That is the argument we have heard from our humanists and
most of our computer scientists. Computer programs are good, they say, for
particular purposes, but they aren't flexible. Neither is a violin, or a
typewriter, until you learn how to use it.
- M. Minsky (in "Why Programming Is a Good Medium for Expressing Poorly-Understood and Sloppily-Formulated Ideas") |
| Language designers are not intellectuals.
They're not as interested in thinking as you might hope. They just want
to get a language done and start using it.
- D. Moon |
| He who hasn't hacked assembly langauge as
a youth has no heart. He who does so as an adult has no brain.
- J Moore |
| Computer science is to biology what calculus
is to physics. It's the natural mathematical technique that best maps the
character of the subject.
- H. Morowitz |
| A little inaccuracy sometimes saves tons of
explanation.
- H.H. Munro |
| You have to honor failure, because failure
is just the negative space around success.
- R. Nelson (in Wired 06/2004 page 166) |
| Computing is not about computers any more.
It is about living.
- N. Negroponte |
| Between 1892 say, and 1904, movies were made
by the cameraman because he understood the equipment. And that is exactly
where we are now [in software design]. In 1904 they invented the director;
what was the director? It was the guy who didn't have to know how to load
the camera didn't have to know how to sew costumes, play a violin, dance,
fence, or hang the lights. But, he had to know how to make those effects
come together in a unified experience... Why are video games so much better
designed than office software? Videogames are designed by people who love
to play video games. Office software is designed by people who want to do
something else on the weekend... What does showbusiness teach you. It teaches
you that design is war; it is a power struggle between the producers, directors,
authors, everyone who wants to be involved.
- T. Nelson (transcribed from a talk at Engelbart's Unfinished Revolution a Stanford University Symposium) |
| In mathematics you don't understand things.
You just get used to them.
- J. von Neumann |
| Millions for compilers, but hardly a penny
for understanding human programming language use. Now, programming languages
are obviously symmetrical, the computer on one side, the human on the other.
In an appropriate science of computer languages, one would expect that half
the effort would be on the computer side, understanding how to translate
the languages into executable form, and half on the human side, understanding
how to design languages that are easy or productive to use. Yet, we do not
even have an enumeration of all the psychologicial functions programing
languages serve for the user. Of course, there is lots of programming language
design, but it comes from computer scientists. And though technical
papers on languages contain main appeals to ease of use and learning, they
patently contain almost no psychologicial evidence nor any appeal to psychological
science.
- A. Newell and S. Card |
| There is no reason anyone would want a computer
in their home.
- K. Olsen (Founder and President, Digital Equipment Corporation), 1977 |
| The best performance improvement is the transition
from the nonworking state to the working state
- J. Osterhout |
| Complexity kills. It sucks the life out of
developers, it makes products difficult to plan, build and test, it introduces
security challenges and it causes end-user and administrator frustration.
...[we should] explore and embrace techniques to reduce complexity.
- R. Ozzie |
| As a rule, software systems do not work well
until they have been used, and have failed repeatedly, in real applications.
- D. Parnas |
| A programming language is like a natural,
human language in that it favors certain methaphors, images, and ways of
thinking.
- S. Papert (in "Mindstorms: Children, Computers, and Powerfule Ideas", 1980) |
| My basic idea is that programming is the most
powerful medium of developing the sophisticated and rigorous thinking needed
for mathematics, for grammar, for physics, for statistics, for all the "hard"
subjects.... In short, I believe more than ever that programming should
be a key part of the intellectual development of people growing up.
- S. Papert (in "CACM January 2005 (Vol 24, #1, pp38)") |
| I have made this letter longer than usual,
only because I have not had the time to make it shorter.
- B. Pascal |
| Chance favors the prepared mind.
- L. Pasteur |
| A class, in Java, is where we teach objects
how to behave.
- R. Pattis |
| Code should run as fast as necessary, but
no faster; something important is always traded away to increase speed.
- R. Pattis |
| He who runs an av-rage pace, runs alone throughout the race. [I know I'm teaching at the right pace when I please no one: half the students say I'm going too slow, half too fast.] - R. Pattis |
| If you cannot grok the overall structure of
a program while taking a shower [e.g., with no external memory aids], you
are not ready to code it.
- R. Pattis |
| Programming languages, like pizzas, come in
only too sizes; too big and too small.
- R. Pattis |
| The discipline of programming is most like
sorcery. Both use precise language to instruct inanimate objects to do our
bidding. Small mistakes in programs or spells can lead to completely unforseen
behavior: e.g., see the story, "The Sorcerer's Apprentice". Neither study
is easy: "...her [Galinda's] early appetite for sorcery had waned once she'd
heard what a grind it was to learn spells and, worse, to understand
them." from the book "Wicked" by G. Maguire.
- R. Pattis |
| The purpose of brakes on a car is to allow
you to go fast. Although the gas pedal makes you go fast, the brake pedal
allows you to drive safely while going fast. The purpose of a strict compiler
(one that performs type checking, uninitialized variable checking, reachability
analysis, etc.) is to allow you to program fast. Programmers -like all humans-
have limited intellects: when they focus on one aspect of a program, they
must ignore others. Focusing on the right aspect at the right time is critical.
By understanding those aspects that the compiler can check, you can ignore
them, and focus on more important ones. Some programmers think that such
an approach is reckless; they believe that you must pay close attention
to everything at once. They are right -for them; but I'm just not that smart,
so I must use my tools more effectively.
- R. Pattis |
| The structure of a software system provides
the ecology in which code is born, matures, and dies. A well-designed habitat
allows for the successful evolution of all the components needed in a software
system.
- R. Pattis |
| The three most important aspects of debugging
and real estate are the same: Location, Location, and Location.
- R. Pattis |
| There is a famous rule in performance optimization
called the 90/10 rule: 90% of a program's execution time is spent in only
10% of its code. The standard inference from this rule is that programmers
should find that 10% of the code and optimize it, because that's the only
code where improvements make a difference in the overall system performance.
But a second inference is just as important: programmers can deoptimize
the other 90% of the code (in order to make it easier to use, maintain,
etc.), because deterioration (of performance) of that code won't make much
of a difference in the overall system performance.
- R. Pattis |
| When debugging, novices insert corrective
code; experts remove defective code.
- R. Pattis |
| When teaching a rapidly changing technology,
perspective is more important than content.
- R. Pattis |
| When building a complex system, having crackerjack
programmers (who can make any design work, even a bad one) can be a liability.
The result, after lots of effort, is a working system that cannot be easily
maintained or upgraded. Good -but not great- programmers would fail early,
causing a realization that the system must be redesigned, and then reimplemented.
The extra cost is paid once, early in the system's cycle (when it is cheap),
instead of repeatedly paid late in the system's cycle (when it is more expensive).
- R. Pattis |
| Don't tell people how to do things. Tell them
what to do and let them surprise you with their results.
- G. Patton |
| The best way to get a good idea is to get
a lot of ideas.
- L. Pauling |
| A good programming language is a conceptual
universe for thinking about programming.
- A. Perlis |
| A language that doesn't affect the way you
think about programming is not worth knowing.
- A. Perlis |
| Any noun can be verbed.
- A. Perlis |
| Fools ignore complexity; pragmatists suffer
it; experts avoid it; geniuses remove it.
- A. Perlis |
| I think it is inevitable that people program
poorly. Training will not substantially help matters. We have to learn to
live with it.
- A. Perlis |
| I think that it's extraordinarily important
that we in computer science keep fun in computing. When it started out,
it was an awful lot of fun. Of course, the paying customers got shafted
every now and then, and after a while we began to take their complaints
seriously. We began to feel as if we really were responsible for the successful,
error-free perfect use of these machines. I don't think we are. I think
we're responsible for stretching them, setting them off in new directions,
and keeping fun in the house. I hope the field of computer science never
loses its sense of fun.
- A. Perlis |
| It goes against the grain of modern education
to teach students to program. What fun is there to making plans, acquiring
discipline, organizing thoughts, devoting attention to detail, and learning
to be self critical.
- A. Perlis |
| It is easier to write an incorrect program
than understand a correct one.
- A. Perlis |
| Optimization hinders evolution.
- A. Perlis |
| Simplicity does not precede complexity, but
follows it.
- A. Perlis |
| There are two ways to write error-free programs,
but only the third one works.
- A. Perlis |
| To understand a program, you must become both
the machine and the program.
- A. Perlis |
| You think you KNOW when you learn, are more
sure when you can write, even more when you can teach, but certain when
you can program.
- A. Perlis |
| Computers are useless. They only give you
answers.
- P. Picasso |
| I am always doing that which I cannot do,
in order that I may learn how to do it.
- P. Picasso |
| Fancy algorithms are slow when N is small,
and N is usually small.
- R. Pike |
| Fancy optimizers have fancy bugs.
- R. Pike |
| Thinking and spoken discourse are the same
thing, except that what we call thinking is, precisely, the inward dialogue
carried on by the mind with itself without spoken sound.
- Plato |
| The mind is not a vessel to be filled, but
a fire to be ignited.
- Plutarch (See W.B. Yeats: Education...) |
| Life is good only for two things: to study
mathematics and to teach it.
- M. Poisson |
| Computers in the future may weigh no more
than 1.5 tons.
- Popular Science (1959) |
| Knowledge of a subject means knowledge of
the language of that subject, which includes not only what its words mean,
but far more important, how its words mean. As one learns the language of
a subject, one is also learning what the subject is. It cannot be said often
enough that what we call a subject consists mostly, if not entirely, of
its language. If you eliminate all the words of a subject, you have eliminated
the subject. Biology is not plants and animals. It is language about plants
and animals. History is not events. It is language describing and interpreting
events. Astronomy is not planets and stars. It is a way of talking about
planets and stars.
- N. Postman |
| Gates has always understood Moore's Law better
than anyone else in the industry. If you can make something run at all,
get it out there -it may be slow and clunky, but hardware improvements will
bail you out. If you wait until it's running perfectly on the hardware already
in the field, it will be obsolete before it's released. This philosophy
built Microsoft and is the main reason Microsoft won the war IBM declared
back in the OS/2 days.
- J. Pournelle (Dr. Dobbs Journal, Feb. 2004, pp. 89) |
| The voyage of discovery is not in seeking
new landscapes but in having new eyes.
- M. Proust |
| I really hate this darn machine; I wish that they would sell it. It won't do what I want it to, but only what I tell it. - Programmer's Lament |
| Given enough eyeballs, all bugs are shallow
(e.g., given a large enough beta-tester and co-developer base, almost every
problem will be characterized quickly and the fix obvious to someone). (also
see "The honest truth..." by B. Joy).
- E. Raymond (Lesson 8 in The Cathedral and the Bazaar) |
| Good programmers know what to write. Great
ones know what to use. [I'd add: Exceptional programmers know how to write
code that others can use. -REP]
- E. Raymond |
| Ugly programs are like ugly suspension bridges:
they're much more liable to collapse than pretty ones, because the way humans
(especially engineer-humans) perceive beauty is intimately related to our
ability to process and understand complexity. A language that makes it hard
to write elegant code makes it hard to write good code.
- E. Raymond |
| Computer Science is the first engineering
discipline in which the complexity of the objects created is limited solely
by the skill of the creator, and not by the strength of raw materials.
- B. Reid |
| All of us had been trained by Kelly Johnson
[designer of the Lockheed SR-71] and believed fanatically in his insistence
that an airplane that looked beautiful would fly the same way.
- B. Rich (in "Skunk Works") |
| In time of profound change, the learners inherit
the earth, while the learned find themselves beautifully equipped to deal
with a world that no longer exists.
- A. Rogers |
| God is in the details.
- M. van der Rohe |
| Less is more.
- M. van der Rohe |
| Software is abstract and therefore seems as
if it should be infinitely malleable. And yet, for all its ethereal flexibility,
it can be stubbornly, maddeneningly intractable, and it is constantly surprising
us with his rigidity.
- S. Rosenberg (in "Dreaming in Code", pp 58) |
| Don't you hate code that's not properly indented?
Making it [indenting] part of the syntax guarantees that all code is properly
indented.
- G. van Rossum(designer of the Python) |
| The highest reward for a person's toil is
not what they get for it, but what they become by it.
- J. Ruskin |
| Language serves not only to express thought
but to make possible thoughts which could not exist without it.
- B. Russell |
| A designer knows he's achieved perfection
not when there is nothing left to add, but when there is nothing left to
take away.
- A. de Saint-Exupery |
| If you want to build a ship, don't drum up
the men to gather wood, divide the work and give orders. Instead, teach
them to yearn for the vast and endless sea.
- A. de Saint-Exupery |
| Questions are the important thing, answers
are less important. Learning to ask a good question is the heart of intelligence.
Learning the answer---well, answers are for students. Questions are for
thinkers.
- R. Schank (in "The Connosseur's Guide to the Mind") |
| There is one very good reason to learn programming,
but it has nothing to do with preparing for high-tech careers or with making
sure one is computer literate in order to avoid being cynically manipulated
by the computers of the future. The real value of learning to program can
only be understood if we look at learning to program as an exercise of the
intellect, as a kind of modern-day Latin that we learn to sharpen our minds.
- R. Schank (in "The Cognitive Computer) |
| Always do the hard part first. If the hard
part is impossible, why waste time on the easy part? Once the hard part
is done, you're home free.
Always do the easy part first. What you think at first is the easy part often turns out to be the hard part. Once the easy part is done, you can concentrate all your efforts on the hard part. - A. Schapira |
| The skill of writing is to create a context
in which other people can think.
- E. Schlossberg |
| Machines are simple: a hammer, a door hinge,
a steak knife. Systems are much more complicated; they have components,
feedback loops, mean times between failure, infrastructure. Digital systems
are daedal; even a simple computer program has hundreds of thousands of
lines of computer code doing all sorts of different things. A complex computer
program has thousands of components, each of which has to work by itself
and in interaction with all the other components. This is why object-oriented
programming was developed: to deal with the complexity of digital systems...systems
have bugs. A bug is a particular kind of failure...It's different from a
malfunction. When something malfunctions, it no longer works properly. When
something has a bug, it misbehaves in a particular way, possibly unrepeatable,
and possibly unexplainable. Bugs are unique to systems. Machines can break,
or fail, or not work, but only a system can have a bug.
- B. Schneier (in Secrets & Lies: Digital Security in a Networked World). |
| Microsoft knows that reliable software is
not cost effective. According to studies, 90% to 95% of all bugs are harmless.
They're never discovered by users, and they don't affect performance. It's
much cheaper to release buggy software and fix the 5% to 10% of bugs people
find and complain about.
- B. Schneier |
| If the code and the comments disagree, then
both are probably wrong.
- N. Schryer |
| Always to see the general in the particular
is the very foundation of genius.
- A. Schopenhauer |
| Thus the task is not so much to see what no
one has yet seen, but to think what no one has yet throught about that which
everybody sees.
- E. Schrodinger |
| Data is not information, Information is not
knowledge, Knowledge is not understanding, Understanding is not wisdom.
- Gary Schubert (extending Cliff Stoll in "Silicon Snake Oil") |
| Any intelligent fool can make things bigger
and more complex. It takes a touch of genius -and a lot of courage- to move
in the opposite direction
- E.F. Schumacher |
| And simple truth miscalled simplicity,
- W. Shakespeare (Sonnet 66) |
| Learning results from what the student does
and thinks, and only from what the student does and thinks. The teacher
can advance learning only by influencing the student to learn.
- H. Simon |
| Mathematics is a language. We want scientists
to be able to read it, speak it, and write it. But we are are not training
them to be grammarians.
- H. Simon |
| I'd rather write programs to write programs
than write programs.
- D. Sites |
| I cannot teach anybody anything, I can only
make them think.
- Socrates |
| One must learn by doing the thing; for though
you think you know it, you have no certainty, until you try.
- Sophocles |
| Computers do not solve problems -computers
carry out solutions, specified by people, to problems.
- D. D. Spencer |
| EMACS could not have been reached by a process
of careful design, because such processes arrive only at goals which are
visible at the outset, and whose desirability is established on the bottom
line at the outset. Neither I nor anyone else visualized an extensible editor
until I had made one, nor appreciated its value until he had experienced
it. EMACS exists because I felt free to make individually useful small improvements
on a path whose end was not in sight.
- R. Stallman |
| Giving the Linus Torvalds Award to the Free
Software Foundation is a bit like giving the Han Solo Award to the Rebel
Alliance.
- R. Stallman |
| Being forced to write comments actually improves
code, because it is easier to fix a crock than to explain it.
- G. Steele |
| [teaching]is rather artificial. The world
is complicated and messy, with lots of loose ends, and the teacher's job
is to impose order on the confusion, to convert a chaotic set of episodes
into a coherent narrative.
- I. Stewart (in "Letters to a Young Mathematician") |
| Don't get suckered in by the comments -they
can be terribly misleading: Debug only the code.
- D. Storer |
| Design and programming are human activities;
forget that and all is lost.
- B. Stroustrup |
| It is my firm belief that all successful languages
are grown and not merely designed from first principles
- B. Stroustrup (in "The Design and Evolution of C++") |
| More good code has been written in languages
denounced as "bad" than in languages proclaimed "wonderful" -much more.
- B. Stroustrup (in The Design and Evolution of C++) |
| The most important single aspect of software
development is to be clear about what you are trying to build.
- B. Stroustrup |
| There are only two kinds of programming languages:
those people always bitch about and those nobody uses.
- B. Stroustrup |
| I have learned throughout my life as a composer
chiefly through my mistakes and pursuits of false assumptions, not my exposure
to founts of wisdom and knowledge.
- I. Stravinsky |
| Omit needless words. Vigorous writing is concise.
A sentence should contain no unnecessary words, a paragraph no unnecessary
sentences, for the same reason that a drawing should have no unnecessary
lines and a machine no unnecessary parts.
- W Strunk Jr (in The Elements of Style) |
| Rewrite and revise. Do not be afraid to seize
what you have and cut it to ribbons ... Good writing means good revising.
- W Strunk Jr (in The Elements of Style) |
| In engineering, as in other creative arts,
we must learn to do analysis to support our efforts in synthesis. One cannot
build a beautiful and functional bridge without a knowledge of steel and
dirt, and a considerable mathematical technique for using this knowledge
to compute the properties of structures. Similarly, one cannot build a beautiful
computer system without a deep understanding of how to "previsualize" the
process generated by the code one writes.
- G. Sussman |
| It is a bad plan that admits of no modification.
- P. Syrus |
| Once you succeed in writing the programs for
[these] complicated algorithms, they usually run extremely fast. The computer
doesn't need to understand the algorithm, its task is only to run the programs.
- R. Tarjan |
| A programming language is a system of notation
for describing computations. A useful programming language must therefore
be suited for both description(i.e., for human writers and readers
of programs) and for computation (i.e., for efficient implementation
on computers). But human beings and computers are so different that it is
difficult to find notational devices that are well suited to the capabilities
of both.
- R. Tennant (Principles of Programming Languages, Prentice Hall, 1981) |
| The function of genius is not to give new
answers, but to pose new questions which time and mediocrity can resolve.
- H. Trevor-Howard |
| It is better to have an approximate answer
to the right question than an exact answer to the wrong one.
- J. Tukey |
| Unless in communicating with it [a computer]
one says exactly what one means, trouble is bound to result.
- A. Turing |
| We shall do a much better programming job,
provided we approach the task with a full appreciation of its tremendous
difficulty, provided that we respect the intrinsic limitations of the human
mind and approach the task as very humble programmers.
- A. Turing |
| He [John von Neumann] had the invaluable faculty
of being able to take the most difficult problem and separate it into its
components, whereupon everything looked brlliantly simple.
- S. Ulam (Bull. of American Mathematical Society, May 1958) |
| It's easy to cry "bug" when the truth is that
you've got a complex system and sometimes it takes a while to get all the
components to co-exist peacefully.
- D. Vargas |
| The outcome of any serious research can only
be to make two questions grow where only one grew before.
- T. Veblen |
| The best is the enemy of the good.
- Voltaire ("Dramatic Art" in _Philosophical Dictionary, 1764) |
| Judge a man by his questions, rather than
his answers.
- Voltaire |
| The problem with using C++... is that there's
already a strong tendancy in the language to require you to know everything
before you can do anything.
- L. Wall |
| The mediocre teacher tells. The good teacher
explains. The superior teacher demonstrates. The great teacher inspires.
- W. A. Ward |
| I think there is a world market for maybe
five computers.
- T. J. Watson (Founder and Chairman, IBM), 1943 |
| If you want to increase your success rate,
double your failure rate.
- T. J. Watson |
| The best writing is rewriting.
- E. B. White |
| By relieving the brain of all unnecessary
work, a good notation sets it free to concentrate on more advanced problems,
and in effect increases the mental power of the race.
- A. N. Whitehead |
| It is a profoundly erroneous truism, repeated
by all the copybooks, and by eminent people when they are making speeches,
that we should cultivate the habit of thinking what we are doing. The precise
opposite is the case. Civilization advances by extending the number of
operations which we can perform without thinking about them. Operations
of thought are like cavalry charges in a battle -they are strictly limited
in number, they require fresh horses, and must only be made at decisive
moments.
- A. N. Whitehead (in "An Introduction to Mathematics") |
| The computer programmer ... is a creator of
universes for which he alone is the lawgiver ... universes of virtually
unlimited complexity can be created in the form of computer programs. Moreover
... systems so formulated and elaborated act out their programmed
scripts. They compliantly obey their laws and vividly exhibit their obedient
behavior. No playwright, no stage director, no emperor, however powerful,
has ever exercised such absolute authority to arrange a stage or a field
of battle and to command such unswervingly dutiful actors or troops.
- J. Weizenbaum (Computer Power and Human Reason, page 115) |
| Newton was a genius, but not because of the
superior computational power of his brain. Newton's genius was, on the contrary,
his ability to simplify, idealize, and streamline the world so that it became,
in some measure, tractable to the brains of perfectly ordinary men.
- G. M. Weinberg |
| I have never learned anything except from
people younger than myself.
- O. Wilde |
| As soon as we started programming, we found
out to our surprise that it wasn't as easy to get programs right as we had
thought. Debugging had to be discovered. I can remember the exact instant
when I realized that a large part of my life from then on was going to be
spent in finding mistakes in my own programs.
- M. Wilkes |
| Furious activity is no substitute for understanding.
- H. H. Williams |
| From a programmer's point of view, the user
is a peripheral that types when you issue a read request.
- P. Williams |
| He knows the course forwards and backwards.
He teaches it backwards
- S. Willoughby (commenting on Garrett Birkhoff's freshman
calculus course at Harvard |
| Complexity has and will maintain a strong
fascination for many people. It is true that we live in a complex world
and strive to solve inherently complex problems, which often do require
complex mechanisms. However, this should not diminish our desire for elegant
solutions, which convince by their clarity and effectiveness. Simple, elegant
solutions are more effective, but they are harder to find than complex ones,
and they require more time, which we too often believe to be unaffordable
- N. Wirth |
| Increasingly, people seem to misinterpret
complexity as sophistication, which is baffling -the incomprehensible should
cause suspicion rather than admiration. Possibly this trend results from
a mistaken belief that using a somewhat mysterious device confers an aura
of power on the user.
- N. Wirth |
| Software gets slower faster than hardware
gets faster. (Or, sometimes known by] Grove [the head of Intel] giveth and
Gates [the head of Microsoft] taketh away.)
- N. Wirth |
| Don't ask what it means, but rather how it
is used.
- L. Wittgenstein |
| If we spoke a different language, we would
perceive a somewhat different world.
- L. Wittgenstein |
| The limits of your language are the limits
of your world.
- L. Wittgenstein |
| More bugs have been introduced into programs
through premature optimization than any other cause, including pure stupidity.
(sometimes quoted as, "More computing sins are committed in the name of
efficiency (without necessarily achieving it) than for any other single
reason -including blind stupidity.")
- W. Wulf |
| Education is not the filling of a pail, but
the lighting of a fire.
- W.B. Yeats (See Plutarch: The mind...) |
| Cutler, armed with a schedule [for finishing
MS Windows NT], was urging the tream to "eat its own dog food." Part macho
stunt and part common sense, the "dog food diet" was the cornerstone of
Cutler's philosophy. "We're going to run on the program we build," he insisted.
Eating dog food meant there would be no escape from facing the flaws and
imperfections of NT. Even while immersed in his own piece of NT, a code
writer would confront all of its weaknesses. By controlling the operations
of a code writer's computer, NT would define the quality of his life. If
at first NT tasted no better than dog food, all the better. Code writers
would feel an urgent need to raise the dietary level by quickly fixing the
errant code and writing more durable code in the first place.
- G. P. Zachary (in "Show-Stopper: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft") |
| Technical skill is mastery of complexity,
while creativity is mastery of simplicity.
- E. C. Zeeman |
| One day Chao-Chou fell down in the snow, and
called out: "Help me! Help Me!" A monk came and lay down beside him. Chao-Chou
got up and went away.
- Zen koan |
| Who is wise? He who learns from all people...as
it is said: "From all my teachers I gained understanding".
- B. Zoma (Psalms 119:99) |
Including the Unix-Haters Handbook and X-Windows flames.
An olla potrida of rants, technical documentation, mutant penguins, comely BSD demonesses, animated glam girls, and other eunuchs paraphernalia.
Se no está satisfecho te devolvemos el dinero.
Paul Graham and Jonathan Rees discuss the nature and appeal of object-orientation. (Graham holds quite hackerish views regarding language design that want a bit the specific sense of esthetics that comes with mathematical culture, and his take on abstraction really is somewhat flat, but anyway ...)
Detailed OOP criticism by a programmer of business applications who advocates a procedural/relational approach factoring out the management of relationships to the database.
slides (english, deutsch). summary “just say no”
Demographic ranking of various OSs — the voice of the web
Juan Flores' collection of chistes
In Edsger's Words – a selection of Dijkstra quotes (in 10M .pdf)
Perlisisms — “Epigrams in Programming” by Alan J. Perlis
Quotes at the Programming Languages Weblog
SoftwareQuotes.com (indexed by author)
Quotes for Programmers at Sysprog.net
Quotes on the Theory of Computing
Copyright © 1996-2009 by Dr. Nikolai Bezroukov. www.softpanorama.org was created as a service to the UN Sustainable Development Networking Programme (SDNP) in the author free time. Submit comments This document is an industrial compilation designed and created exclusively for educational use and is placed under the copyright of the Open Content License(OPL). Site uses AdSense so you need to be aware of Google privacy policy. Original materials copyright belong to respective owners. Quotes are made for educational purposes only in compliance with the fair use doctrine.
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Created: November 1, 1996; Last modified: August 15, 2009