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Contents  Bulletin  Scripting in shell and Perl  Network troubleshooting  History  Humor 
See Also  Recommended Books  Recommended Links  Lecture Notes and Ebooks  Donald Knuth  TAOCP Volume3  Animations  
Linear Search  Binary Search  Hashing  Trees  AVL trees  Fibonacci search  Humor  Etc 

Searching algorithms are closely related to the concept of dictionaries. Dictionaries are data structures that support search, insert, and delete operations. One of the most effective representations is a hash table. Typically, a simple function is applied to the key to determine its place in the dictionary. Another efficient search algorithms on sorted tables is binary search.

If the dictionary is not sorted, then heuristic methods of dynamic reorganization of the dictionary are of great value. One of the simplest are cachebased methods: several recently used keys are stored a special data structure that permits fast search (for example, located at the top and/or always sorted). Keeping the last N recently found values at the top of the table (or list) dramatically improves performance as most real life searches are cluster: if there was a request for item X[i] there is high probability that the same request will happen again after less then N lookups for other items. In the simplest form the cache can be merged with the dictionary:
movetofront method A heuristic that moves the target of a search to the head of a list so it is found faster next time.
transposition method Search an array or list by checking items one at a time. If the value is found, swap it with its predecessor, so it is found faster next time.
In the paper
On selforganizing sequential search heuristics, Communications of the ACM, v.19
n.2, p.6367, Feb. 1976 , R.L. Rivest presents an interesting generalization
of both methods mentioned above. The method A
You can also keep small number of "front" elements sorted and use binary search to find the element if this sorted subarray and only then linear search for the rest of array.
Among classic searching algorithms are liner search, hash tables and binary search. They can be executed on large number of various data structures such as arrays, lists, linked lists, trees.
The latter views the elements as vertices of a tree, and traverse that tree in some special order. They are often used in searching large tables on directory names in filesystems. Binary search algorithms also can be viewed as implicit tree search algorithm. Volume 3 of Knuth The Art of Computer Programming [1998] contains excellent discussions on hashing. Brief description of those algorithms can be found in Wikipedia and various electronic book, for example Sorting and Searching Algorithms: A Cookbook by Thomas Niemann.
MIT Open Courseware in Electrical Engineering and Computer Science has the following lecture Video: Lecture 9: Binary Search, Bubble and Selection Sorts by Eric Grimson and John Guttag. There is large number of useful animations of classic search algorithms. See for example Java Applets Centre
Search Algorithms Trees and Graphs
String searching algorithms are an important subdivision of search algorithms. A good description of the problem area given by Alison Cawsey (alisonds98):
Motivation
As mentioned above, string searching algorithms are important in all sorts of applications that we meet everyday. In text editors, we might want to search through a very large document (say, a million characters) for the occurence of a given string (maybe dozens of characters). In text retrieval tools, we might potentially want to search through thousands of such documents (though normally these files would be indexed, making this unnecessary). Other applications might require string matching algorithms as part of a more complex algorithm (e.g., the Unix program ``diff'' that works out the differences between two simiar text files).
Sometimes we might want to search in binary strings (ie, sequences of 0s and 1s). For example the ``pbm'' graphics format is based on sequences of 1s and 0s. We could express a task like ``find a wide white stripe in the image'' as a string searching problem.
In all these applications the naive algorithm (that you might first think of) is rather inefficient. There are algorithms that are only a little more complex which give a very substantial increase in efficiency. In this section we'll first introduce the naive algorithm, then two increasingly sophisticated algorithms that give gains in efficiency. We'll end up discussing how properties of your string searching problem might influence choice of algorithm and average case efficiency, and how you might avoid having to search at all!
The simplest algorithm can be written in a few lines:
Procedure NaiveSearch(s1, s2: String): Integer; {Returns an index of S2, corresponding to first match of S1 with S2, or} { 1 if there is no match} var i, j: integer; match: boolean; begin i:=1; match := FALSE; while match = FALSE and i <= length(s1) do begin j := 1; {Try matching from start to end of s2, quitting when no match} while GetChar(s1, i) = GetChar(s2, j) and (j <= length(s2)) do begin j := j+1; {Increment both pointers while it matches} i := i+1 end; match := j>length(s2); {There's a match if you got to the end of s2} i:= ij+2 {move the pointer to the first string back to {just after where you left off} end; if match then NaiveSearch := i1 {If it's a match, return index of S1} {corresponding to start of match else NaiveSearch := 1 end;We'll illustrate the algorithms by considering a search of string 'abc' (s2) in document 'ababcab' (s1). The following diagram should be fairly selfexplanatory (the îndicates where the matching characters are checked each round):
'ababcab' i=1,j=1 'abc' ^ matches: increment i and j 'ababcab' i=2.j=2 'abc' ^ matches: increment i and j 'ababcab' i=3,j=3 'abc' ^ match fails: exit inner loop, i=ij+2 'ababcab' i=2, j=1 'abc' match fails, exit inner loop, i=ij+2 ^ 'ababcab' i=3, j=1 'abc' matches: increment i and j ^ 'ababcab' i=4, j=2 'abc' matches: increment i and j ^ 'ababcab' i=5, j=3 'abc' matches: increment i and j ^ i=6, j=4, exit loop (j>length(s2)), i = 4, match=TRUE, NaiveSearch = 3Note that for this example 7 comparisons were required before the match was found. In general, if we have a string s1 or length N, s2 of length M then a maximum of approx (M1)*N matches may be required, though often the number required will be closer to N (if few partial matches occur). To illustrate these extremes consider: s1= 'aaaabaaaabaaaaab', s2 = 'aaaaa', and s1= 'abcdefghi', s2= 'fgh'.
The KnuthMorrisPratt Algorithm
[Note: In this discussion I assume that we the index 1 indicates the first character in the string. Other texts may assume that 0 indicates the first character, in which case all the numbers in the examples will be one less].
The KnuthMorrisPratt (KMP) algorithm uses information about the characters in the string you're looking for to determine how much to `move along' that string after a mismatch occurs. To illustrate this, consider one of the examples above: s1= 'aaaabaaaabaaaaab', s2 = 'aaaaa'. Using the naive algorithm you would start off something like this:
'aaaabaaaabaaaaab' 'aaaaa' ^ 'aaaabaaaabaaaaab' 'aaaaa' ^ 'aaaabaaaabaaaaab' 'aaaaa' ^ 'aaaabaaaabaaaaab' 'aaaaa' ^ 'aaaabaaaabaaaaab' 'aaaaa' ^ match fails, move s2 up one.. 'aaaabaaaabaaaaab' 'aaaaa' ^ etc etcbut in fact if we look at s2 (and the 'b' in s1 that caused the bad match) we can tell that there is no chance that a match starting at position 2 will work. The 'b' will end up being matched against the 4th character in s2, which is an 'a'. Based on our knowledge of s2, what we really want is the last iteration above replaced with:
'aaaabaaaabaaaaab' 'aaaaa' ^We can implement this idea quite efficiently by associating with each element position in the searched for string the amount that you can safely move that string forward if you get a mismatch in that element position. For the above example..
a 1 If mismatch in first el, just move string on 1 place. a 2 If mismatch here, no point in trying just one place, as that'll involve matching with the same el (a) so move 2 places a 3 a 4 a 5In fact the KMP algorithm is a little more cunning than this. Consider the following case:
'aaaab' i=3,j=3 'aab' ^We can only move the second string up 1, but we KNOW that the first character will then match, as the first two elements are identical, so we want the next iteration to be:
'aaaab' i=3,j=2 'aab' ^Note that i has not changed. It turns out that we can make things work by never decrementing i (ie, just moving forward along s1), but, given a mismatch, just decrementing j by the appropriate amount, to capture the fact that we are moving s2 up a bit along s1, so the position on s2 corresponding to i's position is lower. We can have an array giving, for each position in s2, the position in s2 that you should backup to in s2 given a mismatch (while holding the position in s1 constant). We'll call this array next[j].
j s2[j] next[j] 1 a 0 2 b 1 3 a 1 4 b 2 5 b 3 6 a 1 7 a 2In fact next[1] is treated as a special case. In fact, if the first match fails we want to keep j fixed and increment i. One way to do this is to let next[1] = 0, and then have a special case that says if j=0 then increment i and j.
'abababbaa' i=5, j=5 'ababbaa' ^ mismatch, so j = next[j]=3 'abababbaa' i=5, j=3 'ababbaa' ^  'abaabbaa' i=4, j=4 'ababbaa' ^ mismatch, so j = next[j]= 2 'abaababbaa' i=5, j=2 'ababbaa' ^  'bababbaa' i=1, j=1 'ababbaa' ^ mismatch, so j = next[j]= 0, increment i and j. 'abaababbaa' i=2, j=1 'ababbaa' ^It's easy enough to implement this algorithm once you have the next[..] array. The bit that is mildly more tricky is how to calculate next[..] given a string. We can do this by trying to match a string against itself. When looking for next[j] we'd find the first index k such that s2[1..k1] = s2[jk+1..j1], e.g:
'ababbaa' s2[1..2] = s2[3..4] 'aba....' so next[5] = 2. ^(Essentially we find next[j] by sliding forward the pattern along itself, until we find a match of the first k1 characters with the k1 characters before (and not including) position j).
The detailed implementations of these algorithms are left as an exercise for the reader  it's pretty easy, so long as you get the boundary cases right and avoid outbyone errors.
The KMP algorithm is extremely simple once we have the next table:
i := 1; j:= i; while (i <= length(s1) and j <= length(s2)) do begin if (j = 0) or (GetChar(s1,i) = GetChar(s2, j))) then begin i := i+1; j:= j+1 end else j := next[j] end;(If j = length(s2) when the loop exits we have a match and can return something appropriate, such as the index in s1 where the match starts).
Although the above algorithm is quite cunning, it doesnt help that much unless the strings you are searching involve alot of repeated patterns. It'll still require you to go all along the document (s1) to be searched in. For most text editor type applications, the average case complexity is little better than the naive algorithm (O(N), where N is the length of s1). (The worst case for the KMP is N+M comparisons  much better than naive, so it's useful in certain cases).
The BoyerMoore algorithm is significantly better, and works by searching the target string s2 from right to left, while moving it left to right along s1. The following example illustrates the general idea:
'the caterpillar' Match fails: 'pill' There's no space (' ') in the search string, so move it ^ right along 4 places 'the caterpillar' Match fails. There's no e either, so move along 4 'pill' ^ 'the caterpillar' 'l' matches, so continue trying to match right to left 'pill' ^ 'the caterpillar' Match fails. But there's an 'i' in 'pill' so move along 'pill' to position where the 'i's line up. ^ 'the caterpillar' Matches, as do all the rest.. 'pill' ^This still only requires knowledge of the second string, but we require an array containing an indication, for each possible character that may occur, where it occurs in the search string and hence how much to move along. So, index['p']=1, index['i']=2, index['l'] = 4 (index the rightmost 'l' where repetitions) but index['r']=0 (let the value be 0 for all characters not in the string). When a match fails at a position i in the document, at a character C we move along the search string to a position where the current character in the document is above the index[C]th character in the string (which we know is a C), and start matching again at the right hand end of the string. (This is only done when this actually results in the string being moved right  otherwise the string is just moved up one place, and the search started again from the right hand end.)
The BoyerMoore algorithm in fact combines this method of skipping over characters with a method similar to the KMP algorithm (useful to improve efficiency after you've partially matched a string). However, we'll just assume the simpler version that skips based on the position of a character in the search string.
It should be reasonably clear that, if it is normally the case that a given letter doesnt appear at all in the search string, then this algorithm only requires approx N/M character comparisons (N=length(s1), M=length(s2))  a big improvement on the KMP algorithm, which still requires N. However, if this is not the case then we may need up to N+M comparisons again (with the full version of the algorithm). Fortunately, for many applications we get close to the N/M performance. If the search string is very large, then it is likely that a given character WILL appear in it, but we still get a good improvement compared with the other algorithms (approx N*2/alphabet_size if characters are randomly distributed in a string).
 
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Preface
This is a collection of algorithms for sorting and searching. Descriptions are brief and intuitive, with just enough theory thrown in to make you nervous. I assume you know a highlevel language, such as C, and that you are familiar with programming concepts including arrays and pointers.
The first section introduces basic data structures and notation. The next section presents several sorting algorithms. This is followed by a section on dictionaries, structures that allow efficient insert, search, and delete operations. The last section describes algorithms that sort data and implement dictionaries for very large files. Source code for each algorithm, in ANSI C, is included.
Most algorithms have also been coded in Visual Basic. If you are programming in Visual Basic, I recommend you read Visual Basic Collections and Hash Tables, for an explanation of hashing and node representation.
If you are interested in translating this document to another language, please send me email. Special thanks go to Pavel Dubner, whose numerous suggestions were much appreciated. The following files may be downloaded:
source code (C) (24k)
source code (Visual Basic) (27k)
Permission to reproduce portions of this document is given provided the web site listed below is referenced, and no additional restrictions apply. Source code, when part of a software project, may be used freely without reference to the author.
Thomas Niemann
Portland, Oregon epaperpress.com
About: C Minimal Perfect Hashing Library is a portable LGPL library to create and to work with minimal perfect hashing functions. The library encapsulates the newest and more efficient algorithms available in the literature in an easytouse, productionquality, fast API. The library is designed to work with big entries that cannot fit in the main memory. It has been used successfully for constructing minimal perfect hashing functions for sets with billions of keys.
Changes: This version adds the internal memory bdz algorithm and utility functions to (de)serialize minimal perfect hash functions from mmap'ed memory regions. The new bdz algorithm for minimal perfect hashes requires 2.6 bits per key and is the fastest one currently available in the literature.
This research is all concerned with the development of an analysis and simulations of the effect of mixed deletions and insertions in binary search trees. Previously it was believed that the average depth of a node in a tree subjected to updates was decreased towards an optimal O(log n) when using the usual algorithms (See e.g. Knuth Vol. 3 [8] ) This was supported to some extent by a complete analysis for trees of only three nodes by Jonassen and Knuth [7] in 1978. Eppinger [6] performed some simulations showing that this was likely false, and conjectured, based on the experimental evidence, that the depth grew as O(log^3 n), but offered no analysis or explanation as to why this should occur. Essentially, this problem concerning one of the most widely used data structures had remained open for 20 years.Both my MSc [1] and Ph.D. [2] focused on this problem. This research indicates that in fact the depth grows as O(n^{1/2}). A proof under certain simplifying assumptions was given in the theoretical analysis in Algorithmica [3], while a set of simulations was presented together with a less formal analysis of the more general case, in the Computer Journal [4] , intended for a wider audience. A complete analysis for the most general case is still open.
More recently P. Evans [5] has demonstrated that asymmetry may be even more dangerous in smaller doses! Algorithms with only occasional asymmetric moves tend to develop trees with larger skews, although the effects take much longer.
Publications
 Joseph Culberson. Updating Binary Trees. MSc Thesis, University of Waterloo Department of Computer Science, 1984. (Available as Waterloo Research Report CS8408.) Abstract
 Joseph Culberson. The Effect of Asymmetric Deletions on Binary Search Trees. Ph. D. Thesis University of Waterloo Department of Computer Science, May 1986. (Available as Waterloo Research Report CS8615.) Abstract
 Joseph Culberson J. Ian Munro. Analysis of the standard deletion algorithms in exact fit domain binary search trees. Algorithmica, vol 6, 295311, 1990. Abstract
 Joseph Culberson J. Ian Munro. Explaining the behavior of binary search trees under prolonged updates: A model and simulations. The Computer Journal, vol 32(1), 6875, February 1989. Abstract
 Joseph C. Culberson and Patricia A. Evans Asymmetry in Binary Search Tree Update Algorithms Technical Report TR9409
Other References
 Jeffery L. Eppinger. An empirical study of insertion and deletion in binary trees. Communications of the ACM vol. 26, September 1983.
 Arne T. Jonassen and Donald E. Knuth A trivial algorithm whose analysis isn't. Journal of Computer and System Sciences, 16:301322, 1978.
 D. E. Knuth Sorting and Searching Volume III, The Art of Computer Programming AddisonWesley Publishing Company, Inc., Reading, Massachusetts, 1973.
In [3], R.L. Rivest presents a set of methods for dynamically reordering a sequential list containing N records in order to increase search efficiency. The method A
i (for i between 1 and N) performs the following operation each time that a record R has been successfully retrieved: Move R forward i positions in the list, or to the front of the list if it was in a position less than i. The method A1 is called the transposition method, and the method AN1 is called the movetofront method.
Softpanorama hot topic of the month 
Preface
This is a collection of algorithms for sorting and searching. Descriptions are brief and intuitive, with just enough theory thrown in to make you nervous. I assume you know a highlevel language, such as C, and that you are familiar with programming concepts including arrays and pointers.
The first section introduces basic data structures and notation. The next section presents several sorting algorithms. This is followed by a section on dictionaries, structures that allow efficient insert, search, and delete operations. The last section describes algorithms that sort data and implement dictionaries for very large files. Source code for each algorithm, in ANSI C, is included.
Most algorithms have also been coded in Visual Basic. If you are programming in Visual Basic, I recommend you read Visual Basic Collections and Hash Tables, for an explanation of hashing and node representation.
If you are interested in translating this document to another language, please send me email. Special thanks go to Pavel Dubner, whose numerous suggestions were much appreciated. The following files may be downloaded:
source code (C) (24k)
source code (Visual Basic) (27k)
Permission to reproduce portions of this document is given provided the web site listed below is referenced, and no additional restrictions apply. Source code, when part of a software project, may be used freely without reference to the author.
Thomas Niemann
Portland, Oregon epaperpress.com
Linear search  encyclopedia article about Linear search.
In the previous labs we have already dealt with linear search, when we talked about lists. Linear Search in Scheme is probably the simplest example of a storage/retrieval datastructure due to the number of primitive operations on lists that we can use. For instance, creation of the datastructure just requires defining a null list.
There are two types of linear search we will examine. The first is search in an unordered list; we have seen this already in the lab about cockatoos and gorillas. All of the storage retrieval operations are almost trivial: insertion is just a single cons of the element on the front of the list. Search involves recurring down the list, each time checking whether the front of the list is the element we need. Deletion is similar to search, but we cons the elements together as we travel down the list until we find the element, at which point we return the cdr of the list. We also did analysis on these algorithms and deduced that the runtime is O(n).
C++ Examples  Linear Search in a Range
On the Competitiveness of Linear Search
C++ Notes: Algorithms: Linear Search
CSC 108H  Lecture Notes
... Linear Search (Sequential). Start with
the first name, and continue looking until
x is found. Then print corresponding phone number. ... Linear Search
(on a Vector). ...
Linear Search: 1.1 Description/Definition
The simplest of these searches is the Linear Search.
A Linear Search is simply searching
through a line of objects in order to find a particular item. ...
Linear Search
Linear Search. No JDK 1.3 support, applet not shown.
www.cs.usask.ca/.../csconcepts/2002_7/static/ tutorial/introduction/linearsearchapp/linearsearch.html  2k Cached  Similar pages
Move to the front (selforganizing) modification
Linear Search the Transpose Method
Here the heuristic is slightly different from the MoveToFront method : once found, the transition is swapped with the immediately preceding one, performing an incremental bubble sort at each access.
Of course, these two techniques provide a sensitive speedup only if the probabilities for each transition to be accessed are not uniform.
These are the seven representations that caught our attention at first but that set of containers will be broadened when a special need is to be satisfied.
What is obvious here is that each of these structures has advantages and drawbacks, whether on space complexity or on time complexity. All these constraints have to be taken in account in order to construct code adapted to particuliar situations.Linear Search : the MoveToFront Method
Selforganizing linear search
... Selforganizing linear search. Full text, pdf formatPdf (1.73 MB). ... ABSTRACT Algorithms
that modify the order of linear search lists are surveyed. ...
portal.acm.org/citation.cfm?id=5507  Similar pages
Definition: Search a sorted array by repeatedly dividing the search interval in half. Begin with an interval covering the whole array. If the value of the search key is less than the item in the middle of the interval, narrow the interval to the lower half. Otherwise narrow it to the upper half. Repeatedly check until the value is found or the interval is empty.
Generalization (I am a kind of ...)
dichotomic search.Aggregate parent (I am a part of or used in ...)
binary insertion sort, ideal merge, suffix array.Aggregate child (... is a part of or used in me.)
divide and conquer.See also linear search, interpolation search, Fibonaccian search, jump search.
Note: Run time is O(ln n). The search implementation in C uses 0based indexing.
Author: PEB
Implementation
search (C) n is the highest index of the 0based array; possible key indexes, k, are low < k <= high in the loop. (Scheme), Worstcase behavior annotated for real time (WOOP/ADA), including bibliography.
en.wikipedia.org/wiki/Binary_search
Binary Search Trees http://ciips.ee.uwa.edu.au/~morris/Year2/PLDS210/niemann/s_bin.htm
Binary Search Tree http://www.personal.kent.edu/~rmuhamma/Algorithms/MyAlgorithms/binarySearchTree.htm
(see also Libraries  there are a several libraries that implementat AVL trees)
(see The Fibonacci Numbers and Golden section in Nature for information about Fibinacci, who introduced the decimal number system into Europe and first suggested a problem that lead to Fibonacci numbers)
Here is the method for the continuous case:
The fibonacci search method minimizes the maximum number of evaluations needed to reduce the interval of uncertainty to within the prescribed length. For example, it will reduce the length of a unit interval [0,1] to 1/10946 (= .00009136) with only 20 evaluations. In the case of a finite set, fibonacci search finds the maximum value of a unimodal function on 10,946 points with only 20 evaluations, but this can be improved  see lattice search.
For very large N, the placement ratio (g_N) approaches the golden mean, and the method approaches the golden section search. Here is a comparison of interval reduction lengths for fibonacci, golden section and dichotomous search methods. In each case N is the number of evaluations needed to reduce length of the interval of uncertainty to 1/F_N. For example, with 20 evaluations dichotomous search reduces the interval of uncertainty to .0009765 of its original length (with separation value near 0). The most reduction comes from fibonacci search, which is more than an order of magnitude better, at .0000914. Golden section is close (and gets closer as N gets larger).
Evaluations Fibonacci Dichotomous Golden section N 1/F_N 1/2^_N/2_ 1/(1.618)^(N1) ============================================================ 5 .125 .25 .146 10 .0112 .0312 .0131 15 .00101 .00781 .00118 20 .0000914 .000976 .000107 25 .00000824 .0002441 .0000096 =============================================================
Here is a biography of Fibonacci.
N F_N ============== 0 1 1 1 2 2 3 3 4 5 5 8 6 13 7 21 8 34 9 55 10 89 20 10946 50 2.0E10 100 5.7E20 ==============
Named after the 13th century mathematician who discovered it, this sequence has many interesting properties, notably for an optimal univariate optimization strategy, called fibonacci search
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Last modified: October 20, 2015