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Softpanorama
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Open Source Software Educational Society |
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Tetris
Tetris is one of the few games that achieves ultimate
popularity. It is remarkably simple, yet remarkably difficult. It's been
ported to every computer and game console known to man, and has sold
millions of cartridges, tapes, and disks across the land.
Besides that, it also led to one of the most interesting legal battles
in the history of video games, leading to the famed Tengen version of
Tetris and to the downfall of a few companies. It's a pretty cool
story.
June 1985
The game was programmed for IBM
PC by Vadim Gerasimov and starts spreading around Moscow. Pazhitnov gets a
the most fame for the game although the level of his contribution is
subject to review.
July 1986
The PC version makes its way to Budapest, Hungary,
where it is ported to the Apple II and Commodore 64 by Hungarian
programmers. These versions catch the eye of Robert Stein, president of
the British software house Andromeda. He plans to get the rights to the PC
version from Pazhitnov directly, and to get the other versions from the
Hungarian programmers. Even before Stein gets in touch with Pazhitnov or
the Academy, he sells all the rights to Tetris (except for arcade
and handheld versions) to Mirrorsoft UK and its USA affiliate, Spectrum
Holobyte, owned by Robert Maxwell's Pergamon Foundation.
November 1986
Stein wires a contract for the rights to
Tetris to the Academy. Although Pazhitnov would later say that he
did not mean to give a firm go-ahead to the deal, Stein goes ahead and
flies to Moscow to sign the contract. He returns empty-handed; the
Russians made up for their lack of knowledge of the video game world with
obstinance. Stein makes a plan to essentially steal Tetris, to
claim it was invented by the Hungarian programmers.
Meanwhile, the IBM PC version of Tetris is released by Spectrum
Holobyte and Mirrorsoft, causing an instant sensation not only as an
obscenely addictive game, but also as "the first game from behind the iron
curtain". The game is filled with graphics of Russian themes (battles,
Matthias Rust landing his Cessna on Red Square, Yuri Gagarin's first space
mission). Stein still does not legally own any rights to
Tetris.
June 1987
Stein presses for and finally gets a license giving
him the rights to make Tetris for the IBM PC and compatibles "and
any other computer system". Now he owns the copyrights to Tetris,
but he still doesn't have a contract with the Russians.
January 1988
Tetris is released for all home
computers. It gets glowing reviews and sells quickly in computer stores.
Stein's plan to "steal" the rights to Tetris is foiled when the
CBS Evening News interviews Pazhitnov as the inventor of the game.
A new company, ELORG (Electronorgtechinca), takes over the negotiations
with Stein.
ELORG's director, Alexander Alexinko, realizes that Stein is giving out
rights he doesn't have and threatens to cut off any deal. Stein, in turn,
threatens to start an international situation.
May 1988
After months of bickering, Stein signs a contract
with ELORG to make Tetris for computers. The contract expressly forbids
rights to arcade and handheld versions, and any other mediums "which we
did not dream about yet". Meanwhile, Tetris has become the
top-selling computer game in England and the United States.
July 1988
Stein meets with Alexinko in Paris to work out
arcade rights to Tetris. Alexinko has quite a different agenda; he
hasn't seen any money from Stein at all yet. Meanwhile, Spectrum and
Mirrorsoft are sub-licensing their rights. Spectrum gives Bullet-Proof
Software the rights to make Tetris video and computer games in
Japan; at the same time, Mirrorsoft gives Atari Games the exact
same rights in Japan and North America. The two companies start
infighting.
Robert Maxwell, owner of both Mirrorsoft and Spectrum, sides with
Mirrorsoft on the matter. Atari starts plans to release an arcade and NES
game (under the Tengen label). Bullet-Proof Software still has the
computer rights in Japan; BPS president Henk Rogers successfully gets the
rights to release a video-game version later in the year. Tetris is
released for the Famicom in early November 1988; eventually, two million
cartridges would be sold.
November 1988
The Game Boy is undergoing development.
Nintendo of America head Minoru Arakawa wants to make Tetris the
pack-in game; he enlists Henk Rogers to get the handheld rights to
Tetris for him. Rogers contacts Stein but basically gets
stonewalled by him, so Rogers decides to fly to Moscow to get the rights
himself. Stein, sensing why Rogers asked for the rights, flies to Moscow
as well. Robert Maxwell's son, Kevin, also decides to fly to Moscow
to straighten out what is by now a large-scale licensing mess. The three
men fly into Moscow at the exact same time.
February 21, 1989
Rogers gets to ELORG representative Evgeni
Belikov first. He impresses Alexey Pazhitnov and the Russians, and signs a
contract for the handheld rights to Tetris. Afterward, Rogers shows
off the Famicom version of Tetris to the Russians. Belikov is
shocked. He didn't give Rogers the rights to make a console version!
Rogers explains that he got the rights from Tengen; Belikov has never
heard of Tengen! Rogers, trying to appease the Russians, tells Belikov the
part of the story Stein did not tell him, and writes him a check for
royalties on the Tetris cartridges he has already sold, with
promises of more checks. He sees that he has a chance to get all the
console rights to Tetris, but knows that the much larger Atari will
fight him. Fortunately, he has Nintendo on his side!
A reminder: Robert Stein's original agreement was only for computer
versions of Tetris. Any other rights he gave out weren't his to
sell.
Later, Stein makes it to ELORG. Belikov makes him sign an alteration to
the original contract defining computers as "PC computers which consist of
a processor, monitor, disk drive(s), keyboard and operation system". Stein
misses this line defining computers; he later realizes that it was all a
big orchestration on Rogers' part to get his rights from Stein. The next
day, he is told that, although he can't get the handheld rights at the
moment, he can get the arcade-game rights. He signs the contract for them
three days later.
February 22, 1989
Kevin Maxwell visits ELORG. Belikov takes
out Rogers' Famicom Tetris cart and asks him about it. Maxwell was
unaware that his own company gave some rights to Atari Games until he
reads Mirrorsoft's name on the cartridge. Maxwell asserts that the cart is
a pirated copy, and returns to his agenda of getting the arcade and
handheld Tetris rights. He leaves with only the right to bid
on any rights remaining on Tetris.
The final scorecard: Kevin Maxwell walks off with a piece of paper,
Robert Stein with the arcade rights, and ELORG with conclusive evidence,
thanks to Maxwell's assertion that any Famicom carts are pirates, that it
never sold the video game rights. If Maxwell wanted those rights it would
have to outbid Nintendo. Henk Rogers has the handheld rights and tells
Arakawa at NOA that the console rights are up for grabs. BPS makes a deal
to let Nintendo make Tetris for Game Boy; a deal that was
ultimately worth between $5 and 10 million to BPS.
March 15, 1989
Henk Rogers returns to Moscow and makes a
gigantic offer for the console rights to Tetris on behalf of
Nintendo - an offer that, although undisclosed, was high enough that
Mirrorsoft did not try to match it. Arakawa and NOA chief executive
officer Howard Lincoln fly to the USSR.
March 22, 1989
A contract for the home videogame rights is
finalized with Nintendo, which insists on a clause that the Russians would
come to America to testify in the legal battle that would undoubtedly
ensue after word of the contract comes out. The advance cash for ELORG is
reported to be around $3 to 5 million. Belikov wires Mirrorsoft saying
that neither it, Andromeda, or Tengen were authorized to distribute
Tetris on video game systems, and that those rights are now given
to Nintendo. The Nintendo and BPS executives have a party that night in
their Moscow hotel room.
March 31, 1989
Howard Lincoln gleefully faxes Atari Games a
cease-and-desist order to stop manufacturing any version of Tetris
for the NES. Both Atari and Robert Maxwell become furious. Tengen responds
to Nintendo on April 7th that they completely own the rights to home
versions of Tetris.
April 13, 1989
Tengen files an application for a copyright of
the "audiovisual work, the underlying computer code and the soundtrack" of
Tetris for the NES. The application does not mention Alexey
Pazhitnov or Nintendo's rights to the game.
Robert Maxwell, meanwhile, is using his vast media empire to try to get
Tetris back. He contacts both the Soviet and British governments to
intervene on the Tetris matter. Infighting between the Communist
party and ELORG begins, and Maxwell gets a promise from no less than
Mikhail Gorbachev that he "should no longer worry about the Japanese
company".
In late April, Lincoln flies back to Moscow and learns of ELORG's being
put upon by the government. In the middle of the night, he receives a call
from NOA that Tengen has sued Nintendo.
The next day, he starts interviewing Belikov, Pazhitnov, and many
others at ELORG, to make sure that Nintendo's case for the Tetris
home rights is airtight. NOA immediately countersues Tengen, and evidence
begins to be gathered.
May 17, 1989
Tengen releases their version of Tetris
with a full-page ad in USA Today, despite the coming legal
battle.
June 1989
The court case between Tengen and Nintendo
begins.
The battle mostly hinged on one matter: Was the Nintendo Entertainment
System a computer, under the definition in the contract that Belikov made
Stein sign, or a video-game system? Atari argued that the NES was meant to
be a computer, due to its expansion port and the existence of a computer
network for the Famicom (short for "Family Computer") in Japan. Nintendo's
argument was more to the point: the Russians at ELORG had never had the
intention of selling the video game rights to Tetris; the
definition of "computer" in Stein's contract proved it.
June 15, 1989
A hearing is held about the injunctions Tengen
and Nintendo had given each other to cease manufacture and sale of their
respective versions of Tetris. Judge Fern Smith decides that
neither Mirrorsoft nor Spectrum Holobyte had been granted the video game
rights, so therefore it could not have legally given those rights to
Tengen. Nintendo's injunction request is granted.
June 21, 1989
Tengen's version of Tetris is taken off
the shelves, and manufacture of the Tengen version is ceased. Several
hundred thousand copies of Tengen Tetris, sitting in their boxes,
lie in a warehouse.
July 1989
Nintendo's version of Tetris for the NES is
released. About three million are sold in the US. At the same time, the
Game Boy, with Tetris as the pack-in, is being sold. America gets
Tetrisized.
This ends the main history of Tetris; the lawsuit between
Nintendo and Atari would continue to drag on and on and on (it was finally
finished up by 1993).
Epilogue
Atari Games still released an arcade version of Tetris, selling
about twenty thousand units. Atari Games was recently bought up by
Williams/WMS; the fate of the Tengen Tetris carts lying in
warehouses is unknown. In all likelihood they were bulldozed since Tengen
could not legally get rid of them any other way. If the figures are to be
believed, there are about one hundred thousand Tengen Tetris
cartridges floating around; a less-than-average run by NES standards, but
still nowhere near an impossible cart to find.
Robert Stein made, in total, about $250,000 on Tetris. He could
have made a great deal more, of course, but Stein had trouble getting
Atari and Mirrorsoft to pay him royalties for the (bogus) rights he sold
them. Spectrum Holobyte had to organize another deal with ELORG just to
hold on to the computer rights to Tetris.
Robert Maxwell's large-scale media organization collapsed in the midst
of the struggle, and Robert Maxwell himself died suspiciously as questions
rose about whether he was entirely honest about his business dealings. As
a result, Mirrorsoft UK faded away as well.
The big winners of the whole affair were Henk Rogers, president of BPS,
and Nintendo themselves. How much did Tetris make for Nintendo?
That's difficult to answer, considering that Tetris being the
pack-in for the Game Boy enticed customers to buy the Game Boy.. and from
there, buy other Game Boy carts. Bringing all this into account, the
figure can go up and up and up. About 30 million Game Boy Tetris
carts have been made.
As for the Russians, no one made big money from Tetris except
for the Soviet government. As the USSR broke up, the people at ELORG and
the Academy scattered across the country.
Alexey Pazhitnov made nearly no money from Tetris itself. ELORG
made, then cancelled a deal that would have given him merchandising rights
to Tetris. Still, Pazhitnov was happy that the game he created
became famous world-wide, and he did get an 286-clone from the Academy as
a reward; he also had a much nicer apartment than most of his colleagues.
In 1996, with the financial backing of Henk Rogers, he organized The
Tetris Company LLC, and is now finally getting royalties for his
creation.
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